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Old February 12th, 2004, 06:48 AM

Norfleet Norfleet is offline
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Default Re: Battle Afflictions: Gimp Gods

I think that the healing of afflictions is not as difficult as some people would make it sound.

When I first started the game, being largely clueless, I picked what looked like a fairly beefy god, and sent him forth to do battle.

Naturally, my thoroughly hamhanded approach quickly earned a lost arm, and a chest wound.

Immediately, I looked for a way to fix this. Naturally, I first turned to magic: Scanning the spell list, I looked at every spell that mentioned things like "Healing", "Regeneration", or "Health".

Within about 5 minutes of browsing through the spell list, I found "Gift of Health", which specifically mentioned healing afflictions.

That sounded good to me, so I immediately set out to go about casting it. This proved to be somewhat of a challenge, being that as R'lyeh, I had no suitable nature mages. This necessitated an exploration of the "Empower" command, which I had seen before, but deemed overly expensive, especially to do so for no reason. But now I had a reason! So naturally, I set out to do that. And after a few rounds of Gift of Health, those afflictions did, in fact, go entirely away.

So if I could figure it out when *I* first started, then it is not so difficult! It also made me very much more paranoid about afflictions in the future. In short, it prompted me to completely change my previously hamhanded approach to combat pretenders, a valuable learning experience. To remove this would be to deny newbies the opportunity to explore the richness of a complicated game in which actions have consequences, and instead replace it with the dumbed-down, consequence-free gameplay that is becoming increasingly prevalent to this day.
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