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February 12th, 2004, 09:52 AM
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Major General
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Re: Battle Afflictions: Gimp Gods
Quote:
Originally posted by Zen:
Immortal units heal their Afflictions akin to Recuperation.
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Then I ran into a bug in one of my games because my immortal god didn't. Not until he cast Gift.
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February 12th, 2004, 10:01 AM
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Re: Battle Afflictions: Gimp Gods
I couldn't say if you had a bug or not. I do know however, Immortal units heal afflictions akin to Recuperation. I don't know the standing % for either effect, but it does. Maybe you just got an unlucky streak, or your game got bugged.
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February 12th, 2004, 11:44 AM
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Corporal
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Re: Battle Afflictions: Gimp Gods
Quote:
Originally posted by PvK:
Battle afflictions in this game are a very well done feature, I think.
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Hear hear!
I think a lot of these suggestions go against the grain of some of the more fun parts of Dominions - that is to say being forced to deal with setbacks, learning how to use the various options available to do so or simply learning that some strategies are risky and learning how to minimise those risks, such as getting a God with a gammy leg, one arm and no eyes.
There are no unbeatable strategies, no Supercombatant without an effective counter. And this adds to the fun, even if you are the Pretender god whose supercombatant just got wasted/cursed/afflicted. One of my favourite parts of General Tacticus' AAR ?A Tale of Fire and Blood? is where his Pretender does get a nasty affliction and seeing how this dominated his game play for the next several turns - this was a lot more interesting to read, and hopefully to play, than just saying ?mute Pretender, bummer. Oh well, reload/restart/use instant-heal-for-Gods? as would happen in so many other games.
There are a plethora of options now for dealing with an affliction, from the Faerie Queen to the Gift of Health to the Chalice to kidnapping an Arcosephale Priestess with Enslave mind/Charm/whatever and Gift-of-reason-ing her back to full commander status. Or even retiring that God to researcher/Dominion space heater duties until he can be healed, or he is really needed despite his handicaps. I wouldn't want to see more.
PS: you'll never get rid of threads like this. People always want to strengthen X or nerf Y or add an option to Z, until they find the existing ways of dealing with the problem.
PPS: think how irritated you would be if they did weld on an early-access ritual only castable by the Pretender on the Pretender... and then your Pretender got feebleminded on Turn 4. 
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Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
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February 12th, 2004, 01:00 PM
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Major General
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Re: Battle Afflictions: Gimp Gods
People who complain about battle afflictions are just being whiny. Sure, they're annoying. But it's not as if they're an unsolveable problem, with so many ways to work around it. If it were COMPLETELY unsolveable, then certainly this would be a real issue, but it's not the end of the world here: You can get them removed if you go about it the right way, and there's plenty of ways to work around it: Pick an immortal SC chassis, use Gift of Health, Arco Priestesses, Fairy Queens, a specific Tien Chi immortal, forging the Chalice....at least ONE of these options will be available no matter which nation you are. The only excuse is not using your head.
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February 12th, 2004, 01:10 PM
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Major General
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Re: Battle Afflictions: Gimp Gods
To add to Norfleet's comments, the only 'problem' in Dom with no resolution is getting cursed or horror-marked. And even these are not that bad, if you understand what they are, how they work, and how to (sort of) work around them.
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February 12th, 2004, 01:17 PM
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Re: Battle Afflictions: Gimp Gods
Being cursed is mostly a nuisance. It just means you're going to get more afflictions, but seeing as it's going to happen sooner or later, you just deal with it. It causes more afflictions, but this can already be handled.
Being horror marked is also more of a nuisance than anything else. I've never actually been attacked by a Horror in the first place, and a good SC should be able to take out a Horror or two anyway, not that this actually happens often. Only the Doom Horrors really pack a huge wallop, and they aren't all that invulnerable either. I've found they have their fair share of weaknesses.
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February 12th, 2004, 06:55 PM
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Major General
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Re: Battle Afflictions: Gimp Gods
The OP might be interested in Poger's "Healing Gods" mod, which IIRC can be found on Illwinter's site. All pretenders receive the "recuperation" flag.
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