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  #1  
Old February 12th, 2004, 03:16 PM

DLC DLC is offline
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Default Re: Tartarian factory

you would have to find alot of death gem sites in mp to win, be lucky that is.
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  #2  
Old February 12th, 2004, 03:17 PM

alexti alexti is offline
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Default Re: Tartarian factory

Quote:
Originally posted by Zen:
Edit: Yes I know it's ugly, but the forums don't format well
I think if you enclose your table in "code" tags, you can get reasonable formatting. See below:
code:
   a      b      c
x 1 12 24
y 3 7 2

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  #3  
Old February 12th, 2004, 06:04 PM
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Default Re: Tartarian factory

Quote:
Originally posted by DLC:
you would have to find alot of death gem sites in mp to win, be lucky that is.
Tartarian Gate needs only 10 death gems. So, it's not impossible. But the same strategy will probably be more viable for C'tis.
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Old February 12th, 2004, 07:04 PM
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Default Re: Tartarian factory

The strategy sounds fun. But are you sure it's practical? If you have a PoD with Death 6 or 7 and rush the research at Conjuration, you could have a "Ghost" factory (9 gems, 1 ghost for each level of death) at Level 6, or a "Bane Lord" (42 hp, not a bad unit for 10 gems) gernerator at Level 5.

But yes, 10 gems for the Tartarian Gate sounds very cheap to me. 15 or 20 gems seems to be a more reasonable price.

[ February 12, 2004, 17:08: Message edited by: ywl ]
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  #5  
Old February 12th, 2004, 07:29 PM

johan osterman johan osterman is offline
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Default Re: Tartarian factory

Quote:
Originally posted by ywl:
...
But yes, 10 gems for the Tartarian Gate sounds very cheap to me. 15 or 20 gems seems to be a more reasonable price.
Well sometimes you get feeble minded titans without any arms, thus you sometimes get next to useless units out of it. I guess that's why jaques went for Arco.
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  #6  
Old February 12th, 2004, 07:43 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Tartarian factory

Quote:
Originally posted by Zen:
quote:
Originally posted by Nagot Gick Fel:
Well, I'll play a few more turns tonight just to see if I get, eg, a lightning Cyclops with different magic skills, but I'm not really interested in doing more.
That's fine by me.
Well, I was curious, so I made a map file with 100 of each Tartarian type in 7 different provinces, and looked at their magic in the 'nation overview' pane. Took me ~20 minutes.

Results:

type 771 (Tartarian Cyclops, lightning): 2 air + 3 earth - so I guess the fire Cyclops you saw was actually a Titan.

type 772 (Tartarian Cyclops, enchanted): 4 earth.

type 773 (Tartarian Spirit): 3 earth + 2 death.

type 774 (Tartarian Titan, female): 3 any + 2 any, can stack to give 5 in one path.

type 775 (Tartarian Titan, male): 3 any + 2 any + 2 any, can stack in any combination: 5/2, 4/3 or 7 are all possible.

type 776 (Tartarian Monstrum): 2 any + 2 any, can stack to give 4 in one path.

type 777 (Tartarian Monstra): 2 any + 2 any + 1 any + 1 any, can stack in any combination, including 6 in a single path.

I can send you the map file if you're interested.
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God does not play dice, He plays Dominions Albert von Ulm
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  #7  
Old February 12th, 2004, 07:51 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Tartarian factory

Quote:
Originally posted by ywl:
quote:
Originally posted by DLC:
you would have to find alot of death gem sites in mp to win, be lucky that is.
Tartarian Gate needs only 10 death gems. So, it's not impossible. But the same strategy will probably be more viable for C'tis.
Faery Queens are expensive to summon, and not nearly as effective as Priestesses. Gift of Health is expensive and can be dispelled, not to mention other nations who can compete with C'tis for it. And there's only one Chalice, and even if you manage to grab it, someone can wish it out of your hands.

Priestesses, OTOH, are readily available in numbers to Arco, and you need only a limited death gem income to chain-cast TG - 10/turn, or 8 with a summoning site, or even less if you alchemize your astrals. That's why I hardly see another nation beating Arco in that kind of race.
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