|
|
|
 |

February 12th, 2004, 07:29 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Tartarian factory
Quote:
Originally posted by ywl:
...
But yes, 10 gems for the Tartarian Gate sounds very cheap to me. 15 or 20 gems seems to be a more reasonable price.
|
Well sometimes you get feeble minded titans without any arms, thus you sometimes get next to useless units out of it. I guess that's why jaques went for Arco.
|

February 12th, 2004, 07:43 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Tartarian factory
Quote:
Originally posted by Zen:
quote: Originally posted by Nagot Gick Fel:
Well, I'll play a few more turns tonight just to see if I get, eg, a lightning Cyclops with different magic skills, but I'm not really interested in doing more.
|
That's fine by me. Well, I was curious, so I made a map file with 100 of each Tartarian type in 7 different provinces, and looked at their magic in the 'nation overview' pane. Took me ~20 minutes.
Results:
type 771 (Tartarian Cyclops, lightning): 2 air + 3 earth - so I guess the fire Cyclops you saw was actually a Titan.
type 772 (Tartarian Cyclops, enchanted): 4 earth.
type 773 (Tartarian Spirit): 3 earth + 2 death.
type 774 (Tartarian Titan, female): 3 any + 2 any, can stack to give 5 in one path.
type 775 (Tartarian Titan, male): 3 any + 2 any + 2 any, can stack in any combination: 5/2, 4/3 or 7 are all possible.
type 776 (Tartarian Monstrum): 2 any + 2 any, can stack to give 4 in one path.
type 777 (Tartarian Monstra): 2 any + 2 any + 1 any + 1 any, can stack in any combination, including 6 in a single path.
I can send you the map file if you're interested.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

February 12th, 2004, 07:51 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Tartarian factory
Quote:
Originally posted by ywl:
quote: Originally posted by DLC:
you would have to find alot of death gem sites in mp to win, be lucky that is.
|
Tartarian Gate needs only 10 death gems. So, it's not impossible. But the same strategy will probably be more viable for C'tis. Faery Queens are expensive to summon, and not nearly as effective as Priestesses. Gift of Health is expensive and can be dispelled, not to mention other nations who can compete with C'tis for it. And there's only one Chalice, and even if you manage to grab it, someone can wish it out of your hands.
Priestesses, OTOH, are readily available in numbers to Arco, and you need only a limited death gem income to chain-cast TG - 10/turn, or 8 with a summoning site, or even less if you alchemize your astrals. That's why I hardly see another nation beating Arco in that kind of race.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

February 12th, 2004, 07:59 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Tartarian factory
Quote:
Originally posted by ywl:
The strategy sounds fun. But are you sure it's practical?
|
Try it yourself, then tell us what you think. I tested in a rather competitive environment (Inland with max indeps + 9 impossible AIs), didn't neglect my military, my expansion, or even the other research areas - and still managed to start summoning, healing & equipping 1 Tartarian critter/turn shortly after turn 30.
Quote:
If you have a PoD with Death 6 or 7 and rush the research at Conjuration, you could have a "Ghost" factory (9 gems, 1 ghost for each level of death) at Level 6, or a "Bane Lord" (42 hp, not a bad unit for 10 gems) gernerator at Level 5.
|
And that's exactly what I did. But summoning Ghosts or Bane Lords doesn't prevent your other mages to research Conjuration 9, does it?
Quote:
But yes, 10 gems for the Tartarian Gate sounds very cheap to me. 15 or 20 gems seems to be a more reasonable price.
|
It's a reasonable price for other nations. The loophole really exists only for Arco.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

February 13th, 2004, 02:08 AM
|
|
Re: Tartarian factory
Quote:
Originally posted by Nagot Gick Fel:
Well, I was curious, so I made a map file with 100 of each Tartarian type in 7 different provinces, and looked at their magic in the 'nation overview' pane. Took me ~20 minutes.
(snipped Results)
I can send you the map file if you're interested.
|
No that is great by me. I'll adjust the SCQR to reflect it.
Thank you.
|

February 15th, 2004, 11:44 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tartarian factory
It's a nice strategy. I'm on turn 45 right now, started summoning on turn 36. World Map with fixed starting locations, all AI's on impossible, indies at 9.
Right now it's a bit messy, fighting Jotun in the north, Caelum to the east, Abyssia south and west but. I was lucky to have some gold mines in my starting provinces and cheap 6/3 archers at the other castle.
Gem income is very low. I can't see how you could have researched everything you said, also searched the countryside for magic sites, created the items and got a mage that could cast gift of reason (how that btw) and all that by turn 31.
[ February 15, 2004, 21:53: Message edited by: Torvak ]
|

February 15th, 2004, 11:59 PM
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tartarian factory
I was thinking the same thing about turn 31...
Tried doing the math but even when I was hiring a mage every turn and non stop researching just conjuration it took almost 30 turns. Don't remember the exact amount.
__________________
Regno Dominatio
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|