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May 6th, 2001, 10:33 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: Newbie
Hi,
There is no retreat from combat.
You can deploy satelites anywhere, you need to build a ship with satelite bays. A transport can be use and will allow you to carry extra satelites around but any ship with a bay can deploy them.
In tactical combat you move 1/2 your normal movement rounded up. If you lose certain components your movement drops, engines, bridge etc.
Check the mod section for FAQ'S, there are a few guides there.
I think this is all correct, if not someone will let you know.
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May 6th, 2001, 10:34 PM
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Corporal
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Join Date: Jan 2001
Posts: 132
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Re: Newbie
1. There is no way to escape combat unless you can stay out of weapons range of the attacking vessel for 30 turns.
2. Yes, you will need to design and build a ship with satallite launch pod component. When the ship has loaded some satallites new icons will be available on the toolbar (launch / retrieve, launch remotely, recover). Either move to where you want to launch the sats or click launch remotely and click where you want the sats.
3. Tactical movement is equal to half your strategic movemnt rounded up (I think). If you lose engines, you'll lose movement very fast.
4. Um. There was a group working on a beter manual, the only thing available now is the 'dubious strategy' guide (I think that's the name) from the mods download area.
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May 6th, 2001, 10:36 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Thanked 5 Times in 2 Posts
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Re: Newbie
1. Nope, once in tactiacl mode, there is no retreat. Your options are to sit and take it or try to run circles around him and make it throuugh 30 turns. If you have a speed advantge its possible.
2. Should not be a problem. Use the "launch units remotly" button.
3. Tactical combat movement is half of strategic movement, rounded up to the next whole number. If you start with 6 engines you have 3 movement points. Once your second engine is destroyed your speed drops to 2, and so on.
4. Nothing official. A lot of fan sites have strategy tips. Try Hyperionbase.com for starters, or keep reading these forums. There was some talk a few weeks ago about some people putting together a comprehensive how-to guide, but I haven't heard much lately.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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May 6th, 2001, 10:38 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: Newbie
There is a strat guide in the mod section that answers alot of questions.
As for the attack, You can not excape was combat begans. You can run around and hope that your ship is faster then the attacking ship. Most of the time you will lose the unarmed ship. I personally ram my unarmed ships into the attacker. If I am going to lose it, maybe I can damage the enmey ship and they have to go back for repairs.
I did this with a large transport and the two ships got stuck together. Neither exploded. At the end of combat we both had un movable ships.
As for dropping sats in space, You can do this. You have to built a ship with Sat bays.
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May 6th, 2001, 10:42 PM
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Private
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Join Date: May 2001
Posts: 12
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Re: Newbie
Many thanks to all for your advice and time.
Cheers.
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May 7th, 2001, 08:10 AM
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Private
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Join Date: Apr 2001
Posts: 47
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Re: Newbie
You can ram ships that don't have those kamikaze or mine explosives? and it does damage?
I thought it was just if you had a ship with a explosive warhead. Thats nice to know though
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May 7th, 2001, 08:39 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Newbie
Yup, you can. For some reason though, I never seem to get decent results out of ramming, even with a warhead- ESPECIALLY with a warhead, really. It never seems to do the rated damage.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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