|
|
|
 |

May 7th, 2001, 08:52 PM
|
Corporal
|
|
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ramming/Kamakazi tactics
for fighters, isn't it more effient to use those one shot rocket packs?
|

May 7th, 2001, 10:14 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Ramming/Kamakazi tactics
Ramming warheads on fighters do 2 to 3x the damage. Both only work once in combat.
Ramming means you have to rebuild, though.
__________________
Things you want:
|

May 7th, 2001, 10:49 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ramming/Kamakazi tactics
My idea was to make long-range "smart" missiles out of fighters; make a 1 KT size and a component that flies and rams. But it never did even a half of the rated damage- though I *was* only testing it against shields..
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 7th, 2001, 11:06 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ramming/Kamakazi tactics
A while ago ramming was very powerful, it worked on a 1 to 1 damage ratio. If you have two ships (no shields), one is 800kT, the other 700kT, and the 700kT rams the 800kT, the 700kT was destroyed and the 800kT drops to 100kT... Now I believe it is only 40% (with the above example, the 800kT would drop to 520kT), and both ships can survive a ramming attempt (not quite sure how that works though).
Ramming is still a viable strategy at certain points, such as the colonizer example given, or if you have Organic Tech. A ship loaded with Organic Armor will usually destroy a ship of the same size class, and have enough left over to completely regenerate in a few combat turns. The ship warheads are, IMO, largely useless. The kamakazi fighters look interesting, I'll have to try that out 
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

May 7th, 2001, 11:13 PM
|
Corporal
|
|
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ramming/Kamakazi tactics
quote: Originally posted by Will:
A while ago ramming was very powerful, it worked on a 1 to 1 damage ratio. If you have two ships (no shields), one is 800kT, the other 700kT, and the 700kT rams the 800kT, the 700kT was destroyed and the 800kT drops to 100kT... Now I believe it is only 40% (with the above example, the 800kT would drop to 520kT), and both ships can survive a ramming attempt (not quite sure how that works though).
on a guess, the 800kT takes 40% of 700, or 280, and the 700 kT takes 40% of 800, or 320.
|

May 7th, 2001, 11:24 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ramming/Kamakazi tactics
Don't bother with the fighters, the warheads don't work- at least on shields.
I modded the Kamakaize Warhead to do 8000 damage (showed up in the box as 8k). What did the fighter do when it rammed? 6.
EDIT: just did the same with normal and emissive armor. Same damage.
Just did ANOTHER test. Reduced damage to 200. Same result- 6 damage. Are warheads not working correctly?
Phoenix-D
[This message has been edited by Phoenix-D (edited 07 May 2001).]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 7th, 2001, 11:33 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ramming/Kamakazi tactics
Here is an idea for you;
Since the drone pictures are not being used. I added a new ship to the ship construction. I called it ram ship and set the requirements to be computer core and armor. I have not finished tested them yet since I just got done setting them up.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|