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  #1  
Old April 27th, 2004, 10:23 PM

Norfleet Norfleet is offline
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Default Re: New & raw web based Dominion II game server

The test game is crowding the slottage. Could you please stop the thing so we can bring the other regular games back up?

Also, master pass is mostly useless for people to set on your server: You may as well set a global server masterpass manually, because only the local host is able to use master pass. It's useless to use it from remote, it will still say "wrong password" and reject.
  #2  
Old April 28th, 2004, 11:57 AM
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Default Re: New & raw web based Dominion II game server

Well, sorry for taking up a slot on my own server I've stopped the game now.

Pity about the masterpass thing. It is completely useless (for me) as I cannot run anything but textmode on my server. So much for that idea for removing stale players by making them computercontrolled. Back to the drawing board
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  #3  
Old April 29th, 2004, 01:14 AM
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Default Re: New & raw web based Dominion II game server

I'll take a look at password protection for God uploading and check if it might be possible to use master password for network games as well.

What is the problem with having more than 15 games running on your old computer? Running out of memory perhaps?
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  #4  
Old April 28th, 2004, 03:33 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Johan K:
I'll take a look at password protection for God uploading and check if it might be possible to use master password for network games as well.

What is the problem with having more than 15 games running on your old computer? Running out of memory perhaps?
Thank you Johan. That would be so extremely helpful. Those two things (stealing positions and being able to change a AWOL player to computercontrolled) is no 1 and 2 on the wishlist, and ones I can't find a good solution for.

Yes, the reason for the low limit was memory considerations. However, I went ahead and actually read the man top, and found out that each dominions II game uses about 20-30Mb virtual memory. Or at least I think so. Between caching, shared libraries and shared memory I get terrible confused about what number to use.

Currently, the server has used about 500Mb virtual memory, while having 256Mb of RAM. I do not consider it wise to push it further.

code:
             total       used       free     shared    buffers     Cached
Mem: 249 239 10 0 43 29
Swap: 1004 255 748

I think perhaps the number of games could be pushed to 20, but as this server is my everything from my email server to my Gentoo repository, I really don't want to test it to the point of destruction. I hope in the future that somebody else will add a server. Otherwise, we'll just have to make do with this one, until I happen to invest in a new computer.
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Old April 28th, 2004, 05:22 PM
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Default Re: New & raw web based Dominion II game server

I like memstat. I found it handy to use "memstat|sort -n" because it includes librarys and who is using it. Dom2 has improved ALOT in its memory useage and has plugged nearly all the memory leaks. (I think there is a windows-host leak still which has a fix in the next patch)
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  #6  
Old April 28th, 2004, 08:59 PM
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Default Re: New & raw web based Dominion II game server

I have taken a look at it now and the master password will be usable for network clients too in the next patch. No password protection for god uploading though, but I have added a warning message that might prevent some people from stealing positions by mistake. Something like "Warning this nation is already controlled by a player. If you overwrite someone else's god Mose Hansen will visit you on next tuesday and beat you up, punk. Are you sure you want to take this risk?".
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  #7  
Old April 28th, 2004, 09:14 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Johan K:
I have taken a look at it now and the master password will be usable for network clients too in the next patch. No password protection for god uploading though, but I have added a warning message that might prevent some people from stealing positions by mistake. Something like "Warning this nation is already controlled by a player. If you overwrite someone else's god Mose Hansen will visit you on next tuesday and beat you up, punk. Are you sure you want to take this risk?".
Great news about the master password :-D

I think what I will do, then, is this: When creating no-anonymous game, a new player will only get the port number after stating what nation(s) he wants to play. That should reduce the problem.

Thanks for your effort!
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