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Old May 6th, 2004, 01:49 AM
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Default Re: New & raw web based Dominion II game server

Thanks!
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Old May 6th, 2004, 04:27 AM

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Default Re: New & raw web based Dominion II game server

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Originally posted by jimbo:
2. I got into a game that started yesterday (Orania Fast) but was stopped on turn 1 with a note that some limit has been exceeded and the game can't be restarted. Yet there is now a new open game looking for players...this seems weird...and possibly problematic.
The game was deliberately stopped because somebody started the game prematurely before players could all sign up.
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Old May 6th, 2004, 04:36 AM

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Default Re: New & raw web based Dominion II game server

Suggestion: Change the connected/has taken turn display to no longer list the presence of a player in the event that he is defeated or goes AI, as indicated by the fact that he no longer has a .trn file.

Also, allow game owners to entirely delete games that are stopped.
  #4  
Old May 6th, 2004, 07:28 AM
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Default Re: New & raw web based Dominion II game server

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Originally posted by Norfleet:
Suggestion: Change the connected/has taken turn display to no longer list the presence of a player in the event that he is defeated or goes AI, as indicated by the fact that he no longer has a .trn file.

Also, allow game owners to entirely delete games that are stopped.
The first is a good suggestion. I'll look into it.

I prefer to avoid the latter, since it would mess up my plans for making statistics, but some sort of "hidden", "not relevant" and/or "aged" flag+filter would be nice.

First I want map uploading to work, though. Then I'll implement something else that strikes my fancy. BTW, the connected column is useful for me when I stop+restart games to take advantage of new features....

But hey, anybody can implement whatever they like! The source is availble, just make a patch and send it to me (Sorry about that )
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Old May 6th, 2004, 08:31 AM

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Default Re: New & raw web based Dominion II game server

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Originally posted by Esben Mose Hansen:
I prefer to avoid the latter, since it would mess up my plans for making statistics, but some sort of "hidden", "not relevant" and/or "aged" flag+filter would be nice.
I'm not sure why you would want to keep statistics on dead games, such as the ones that failed to ever actually start, though. Given that a game will likely have at least one false start, wouldn't it better if the failed game could just be completely expunged, freeing the port as well?
  #6  
Old May 7th, 2004, 01:21 AM
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Default Re: New & raw web based Dominion II game server

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Originally posted by Norfleet:
quote:
Originally posted by Esben Mose Hansen:
I prefer to avoid the latter, since it would mess up my plans for making statistics, but some sort of "hidden", "not relevant" and/or "aged" flag+filter would be nice.
I'm not sure why you would want to keep statistics on dead games, such as the ones that failed to ever actually start, though. Given that a game will likely have at least one false start, wouldn't it better if the failed game could just be completely expunged, freeing the port as well?
Freeing up the port is a non-issue. I'll have a port-reclaiming feature ready way before we use up the 200 ports currently allocated.

I would like the statistics --- for fun. (Yes, I'm a mathematician, can't help it). And perhaps one could imagine gamers who would avoid game creators with many games that have been restarted? I would, at least.
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  #7  
Old May 6th, 2004, 02:51 PM

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Default Re: New & raw web based Dominion II game server

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Originally posted by Esben Mose Hansen:
And perhaps one could imagine gamers who would avoid game creators with many games that have been restarted? I would, at least.
Except that it's not really THEIR fault that the game had to be restarted, the blame can be squarely placed on the unknown individual who accidentally or deliberately started the game without permission, or the guy who uploaded his pretender over somebody else....
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