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February 15th, 2004, 06:15 PM
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Corporal
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Join Date: Feb 2004
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Re: Been said before, but... luck vs misfortune
If I ever got any gems from the witch events, it was a very small amount of either Nature or Air gems which Avalon gave me a supply of anyway (which would make it hard to track). I'm 100% certain that I didn't get any other types of gems from the witch, and I'm fairly sure that I didn't get more than 3-4 Air or Nature gems either.
Still, you're right that if you do get gems, that would force it to be classified as a neutral event, which would bring the split of good/bad to 15:13 or 53%:47%. It also further dilutes the ratio of "major" bad events to "minor" bad events, from 9:4 to 9:2.
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February 15th, 2004, 06:19 PM
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Corporal
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Join Date: Feb 2004
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Re: Been said before, but... luck vs misfortune
By the way, I've also not gotten any of the Man heroes. Considering the odds are 4% per turn with +1 luck, that means I only had a 28% chance of not getting at least one by now  Bad luck is certainly the theme of this game.
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February 15th, 2004, 06:25 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Been said before, but... luck vs misfortune
Quote:
Originally posted by Zurai:
By the way, I've also not gotten any of the Man heroes. Considering the odds are 4% per turn with +1 luck, that means I only had a 28% chance of not getting at least one by now Bad luck is certainly the theme of this game.
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Indeed ...
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February 15th, 2004, 06:28 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: Been said before, but... luck vs misfortune
Don't feel bad. In one of my MP games.
Turn2 scale bug + handful of gems
Turn3 rainstorm capital
turn4 earthquake capital (temple destroyed+poploss)
turn5 handful of gems
turn6 brigands and rainstorm (neither cap)
my scales? turmoil 1, luck +3.
The pop as nonrenewable resource thing has to be let up a little, at least in capitals early.
Or have events made symmetric.
It's just silly, and frankly somewhat pointlessly sadistic as it stands.
Rabe the Uninsurable
[ February 15, 2004, 16:30: Message edited by: rabelais ]
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February 15th, 2004, 07:11 PM
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Corporal
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Join Date: Jan 2004
Location: Upstate NY
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Re: Been said before, but... luck vs misfortune
I have gone to setting random events as rare in my game settings which eliminates the luck/misfortune in the game. I guess it removes some flavor from the game but it sure does eliminate some of the frustrations!
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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February 15th, 2004, 07:49 PM
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Major General
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Re: Been said before, but... luck vs misfortune
Luck pays off nicely for Ermor, which is probably the only nation that should focus strongly on taking it: With luck as Ermor, I get only good events, pretty much: Lots of gems, gems, and more gems. Okay, well, maybe the militia and flagellants thing is bad, I have enough upkeep problems as it is, but they can generally be killed off by using them as front line cannon fodder.
Only two bad things occurred over the course of 60 turns: A lab burned down, and the plague killed 1/5th or so of my 0 population.
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February 15th, 2004, 08:44 PM
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Corporal
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Join Date: Feb 2004
Location: San Diego, CA
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Re: Been said before, but... luck vs misfortune
Well I have regularly taken Luck:2 in my games so far. I frequently get a hero in the first 5 turns, and I cant say that the bad events have crippled my empire in any way. But doesn't the game first determine which province is having an event and then check the Luck scale of THAT province in order to choose which event?
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