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  #1  
Old February 15th, 2004, 06:15 PM

Zurai Zurai is offline
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Default Re: Been said before, but... luck vs misfortune

If I ever got any gems from the witch events, it was a very small amount of either Nature or Air gems which Avalon gave me a supply of anyway (which would make it hard to track). I'm 100% certain that I didn't get any other types of gems from the witch, and I'm fairly sure that I didn't get more than 3-4 Air or Nature gems either.

Still, you're right that if you do get gems, that would force it to be classified as a neutral event, which would bring the split of good/bad to 15:13 or 53%:47%. It also further dilutes the ratio of "major" bad events to "minor" bad events, from 9:4 to 9:2.
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Old February 15th, 2004, 06:19 PM

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Default Re: Been said before, but... luck vs misfortune

By the way, I've also not gotten any of the Man heroes. Considering the odds are 4% per turn with +1 luck, that means I only had a 28% chance of not getting at least one by now Bad luck is certainly the theme of this game.
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Old February 15th, 2004, 06:25 PM
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Default Re: Been said before, but... luck vs misfortune

Quote:
Originally posted by Zurai:
By the way, I've also not gotten any of the Man heroes. Considering the odds are 4% per turn with +1 luck, that means I only had a 28% chance of not getting at least one by now Bad luck is certainly the theme of this game.
Indeed ...
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Old February 15th, 2004, 06:28 PM

rabelais rabelais is offline
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Default Re: Been said before, but... luck vs misfortune

Don't feel bad. In one of my MP games.

Turn2 scale bug + handful of gems
Turn3 rainstorm capital
turn4 earthquake capital (temple destroyed+poploss)
turn5 handful of gems
turn6 brigands and rainstorm (neither cap)
my scales? turmoil 1, luck +3.

The pop as nonrenewable resource thing has to be let up a little, at least in capitals early.

Or have events made symmetric.

It's just silly, and frankly somewhat pointlessly sadistic as it stands.

Rabe the Uninsurable

[ February 15, 2004, 16:30: Message edited by: rabelais ]
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Old February 15th, 2004, 07:11 PM
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Default Re: Been said before, but... luck vs misfortune

I have gone to setting random events as rare in my game settings which eliminates the luck/misfortune in the game. I guess it removes some flavor from the game but it sure does eliminate some of the frustrations!
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Old February 15th, 2004, 07:49 PM

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Default Re: Been said before, but... luck vs misfortune

Luck pays off nicely for Ermor, which is probably the only nation that should focus strongly on taking it: With luck as Ermor, I get only good events, pretty much: Lots of gems, gems, and more gems. Okay, well, maybe the militia and flagellants thing is bad, I have enough upkeep problems as it is, but they can generally be killed off by using them as front line cannon fodder.

Only two bad things occurred over the course of 60 turns: A lab burned down, and the plague killed 1/5th or so of my 0 population.
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Old February 15th, 2004, 08:44 PM
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Default Re: Been said before, but... luck vs misfortune

Well I have regularly taken Luck:2 in my games so far. I frequently get a hero in the first 5 turns, and I cant say that the bad events have crippled my empire in any way. But doesn't the game first determine which province is having an event and then check the Luck scale of THAT province in order to choose which event?
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