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  #1  
Old February 16th, 2004, 12:53 PM

Norfleet Norfleet is offline
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Default Re: cavalry charges against pikes units

Why not add some factor of the number of squares moved prior to attacking to the damage inflicted by the by the repel attack? Then a charging horseman that runs into a pike and eats a repel attack becomes a kebab.
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Old February 16th, 2004, 01:26 PM

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Default Re: cavalry charges against pikes units

I'm trying to envision what it does mean if a man with a shorter weapon move in direction of an enemy. Aside from charging, I dont see any other hypothese. I mean, he wont stop all suddenly before his enemy, then attempt to break his defence by play of sword.

=> so in essence you are right, a unit with a shorter weapon moving toward an enemy is always charging. The faster he moved, the bigger the damages he risks to get from the enemy weapon. Your rule would be cool too.
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Old February 16th, 2004, 01:58 PM
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Wauthan Wauthan is offline
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Default Re: cavalry charges against pikes units

Well I'm sure a cavalry charge would be called off if they see a forest of pikes before them. I'm no expert in medieval warfare but surely pikes were used more like a barrier rather then as a meleeweapon? Can't imagine myself hitting a mounted soldier with a what's essentially a very pointy flagpole.

I thought the damage from polearms was already taking "chargeskewering" into consideration? If they don't then pikes should be worthless against most enemies. A weapon that long is impossible to fight with in melee. It only works if there's a lot of soldiers protecting eachother so the enemy can not slip past the points.
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Old February 17th, 2004, 02:35 AM
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Kristoffer O Kristoffer O is offline
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Default Re: cavalry charges against pikes units

Quote:
Originally posted by Pocus:
I like it too. And I like that you see too that something could be done to enhance this aspect of the tac engine.
There is much that could be enhanced in the tac engine. I could probably write an essay on the matter.
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Old February 17th, 2004, 02:40 AM
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Default Re: cavalry charges against pikes units

Quote:
Originally posted by Kristoffer O:
There is much that could be enhanced in the tac engine. I could probably write an essay on the matter.
We'd rather you write code.
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Old February 17th, 2004, 02:57 AM

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Default Re: cavalry charges against pikes units

I'd give spears/pikes a significant attack/defense bonus against cavalry, rather like morningstars get attacking units with against shields. I'd give a similar bonus for light troops vs. trampling.

There's not much point in doing more, since the tactical engine doesn't take into account flanking.
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Old February 16th, 2004, 03:05 PM

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Default Re: cavalry charges against pikes units

Quote:
Originally posted by Kristoffer O:
There is much that could be enhanced in the tac engine. I could probably write an essay on the matter.
I actually don't think it's so bad, aside from the inability to model flanking. The only other things that are grossly off are your troop type match ups -- which could be easily fixed.

Most obvious examples:
1) Pike/Spear vs. Cavalry (and flying?)
2) Elephants vs. Light Infantry
3) Missiles vs. Light Infantry
4) Light Cavalry vs. anything

1 & 2 could be addressed with Morningstar style attack/defense bonuses.

2 & 3 could be helped by allowing LI to spread out to 1 unit per "square".

4 is more complicated, and would take the addition of "shoot and avoid", and "shoot then attack" orders.
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