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February 17th, 2004, 09:12 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Ashikaga mod v2.0
Now THIS is what I've been waiting for.
Great work!
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February 17th, 2004, 09:17 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Ashikaga mod v2.0
Dim Mak? That's a bit harsh. 
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 17th, 2004, 09:31 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Ashikaga mod v2.0
I made it available on Illwinter as well.
Gibson: the spells are available at start. Death-nature, water-nature, fire-nature and earth-astral. They have the old celestial names, but bring other units.
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February 17th, 2004, 09:36 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
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Re: Ashikaga mod v2.0
I usually am not that good at this game... the Samurai are a very tough lot!
Does the Daikyu work? I only have a very small number of the Samurai Bowmen, but while they do make a bow's "snap" noise when animating, and seem to "fire" without moving to the enemy, I don't see any arrows flying, and, most importantly, I don't see any enemies dying (whereas, when I send in Samurai Swordsmen, the enemies die a lot!)... so I'm wondering if the weapon modding does really work...
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February 17th, 2004, 09:45 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
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Re: Ashikaga mod v2.0
The archers do fire and inflict damage, but there is unfortunately no way to choose a projectile model for a range attack, so the arrows are invisible.
I'll make a patch that changes them back to longbows until it's possible to make modded range weapons function.
[ February 17, 2004, 19:47: Message edited by: Potatoman ]
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February 17th, 2004, 09:45 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
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Re: Ashikaga mod v2.0
OK, now I DO see enemies dying. Still no arrows, though.
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February 18th, 2004, 02:31 AM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Ashikaga mod v2.0
The temporary fix has been uploaded.
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