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  #1  
Old February 17th, 2004, 09:12 PM
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Default Re: Ashikaga mod v2.0

Now THIS is what I've been waiting for.

Great work!
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  #2  
Old February 17th, 2004, 09:17 PM
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Default Re: Ashikaga mod v2.0

Dim Mak? That's a bit harsh.
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  #3  
Old February 17th, 2004, 09:31 PM
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Default Re: Ashikaga mod v2.0

I made it available on Illwinter as well.

Gibson: the spells are available at start. Death-nature, water-nature, fire-nature and earth-astral. They have the old celestial names, but bring other units.
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  #4  
Old February 17th, 2004, 09:36 PM
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Default Re: Ashikaga mod v2.0

I usually am not that good at this game... the Samurai are a very tough lot!

Does the Daikyu work? I only have a very small number of the Samurai Bowmen, but while they do make a bow's "snap" noise when animating, and seem to "fire" without moving to the enemy, I don't see any arrows flying, and, most importantly, I don't see any enemies dying (whereas, when I send in Samurai Swordsmen, the enemies die a lot!)... so I'm wondering if the weapon modding does really work...
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Old February 17th, 2004, 09:45 PM
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Default Re: Ashikaga mod v2.0

The archers do fire and inflict damage, but there is unfortunately no way to choose a projectile model for a range attack, so the arrows are invisible.
I'll make a patch that changes them back to longbows until it's possible to make modded range weapons function.

[ February 17, 2004, 19:47: Message edited by: Potatoman ]
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Old February 17th, 2004, 09:45 PM
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Default Re: Ashikaga mod v2.0

OK, now I DO see enemies dying. Still no arrows, though.
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  #7  
Old February 18th, 2004, 02:31 AM
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Default Re: Ashikaga mod v2.0

The temporary fix has been uploaded.
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