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February 18th, 2004, 03:35 AM
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Private
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Join Date: Jan 2004
Location: Indiana
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Re: Ashikaga mod v2.0
Unless they are meant to be pretender based spells, are the national summons meant to uncastable by the national mages (excepting a lucky tengu)? I can understand it being a limitation of the modding tools, or even a balance issue (as the summons seem pretty nice), so I'm just curious what the motivating factor was to provide starting spells that the national mages can't easily cast.
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Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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February 18th, 2004, 03:51 AM
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Lieutenant General
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Re: Ashikaga mod v2.0
What really surprises me is that shuriken has animation and it is also new weapon (I think).
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February 18th, 2004, 03:56 AM
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Lieutenant General
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Re: Ashikaga mod v2.0
Quote:
Originally posted by gibson:
Unless they are meant to be pretender based spells, are the national summons meant to uncastable by the national mages (excepting a lucky tengu)? I can understand it being a limitation of the modding tools, or even a balance issue (as the summons seem pretty nice), so I'm just curious what the motivating factor was to provide starting spells that the national mages can't easily cast.
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Actually they aren’t so hard to cast and yes, tengus are the ones to do it. They get 2 nature and 2 random picks but those picks are always of the same type so it’s pretty easy to get tengu with 2N 2D or 2N 2F, etc. They are bit costly but they work. Just playing a new game with this mod and so far I have 3 tengus who can cast 3 different summons.
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February 18th, 2004, 05:01 AM
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Private
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Location: Indiana
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Re: Ashikaga mod v2.0
Quote:
Originally posted by Daynarr:
Actually they aren’t so hard to cast and yes, tengus are the ones to do it. They get 2 nature and 2 random picks but those picks are always of the same type so it’s pretty easy to get tengu with 2N 2D or 2N 2F, etc. They are bit costly but they work. Just playing a new game with this mod and so far I have 3 tengus who can cast 3 different summons. [/QB]
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Gotcha, thanks! I meant to buy some more tengu but they are expensive...seems order 3 is pretty important to this nation. Otherwise looks to be a very powerful and colorful nation. Thanks for your work Potatoman.
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Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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February 18th, 2004, 07:59 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Ashikaga mod v2.0
Even without magic (all mages are very expensive), the Ashikaga seem awfully strong to me.
Maybe I've just been lucky, but the Samurai Swordsman, Samurai Bowman, and Samurai Horseman, all seem pretty strong: fast, deadly, and durable. The Bowman and Horseman are expensive, and they don't exactly have extra heavy protection, but in my one test game, they all tended to rout enemies quickly enough to take few losses; the high morale does a lot for this, of course.
In the game I started yesterday (vs 12 AI on Targa's map), by turn 34 I have killed Ulm, am at war with Pangaea and Abysia (and sieging both their capitals), and generally feel very comfortable (twice as many provinces as the closest AI). And I believe the only spells I've cast so far were site-searchers...
At least, this is all much better than I'm usually doing!
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February 18th, 2004, 08:30 AM
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Sergeant
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Join Date: Sep 2003
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Re: Ashikaga mod v2.0
Yes, my recent playtests have also indicated that Samurai might again be too strong. The problem in balancing them stems from their lack of a shield, making them fragile to enemy archers- their high stats and strong weapon more a result of my attempt to balance that weakness than simply an intent make them uber. I think I unbalanced them slightly when creating equipment; the Yukino****a-Do and Yoroi have a significantly boosted prot value over their old placeholder armor of Lorica Segmentata. The v2.01 Version will significantly reduce the prot of both Samurai and Ninja units.
National Summons:
Celestial Soldiers --> Summon Obake Yurei 2N 2D
Demon of Celestial Fire ---> Summon Aka-Oni 2N 2F
Demon of Celestial Rivers --> Summon Ao-Oni 2N 2W
The chance of a Tengu being able to summon one of the three is close to 1/3. Lucky Mahotsukai Masters can also be equpped with a thistle mace, and summon either Oni.
Gibson: Order 3 is always nice... But have you seen the national heroes? Might consider luck 3 a must have after using them for a while... 
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February 18th, 2004, 09:29 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Ashikaga mod v2.0
Quote:
Originally posted by Potatoman:
The archers do fire and inflict damage, but there is unfortunately no way to choose a projectile model for a range attack, so the arrows are invisible.
I'll make a patch that changes them back to longbows until it's possible to make modded range weapons function.
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Isn't it possible in 2.08 to use an existing but not used bow id - eg the Great Bow, and override its stats and name to make this the Japanese bow you want ?
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