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May 16th, 2001, 12:45 AM
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Second Lieutenant
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Location: Australia
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Re: tcp/ip Net Play For Space Empires IV
Geo,
Agree with your comments, although as a lover of tactical combat (I still get all nostalgic about some of my MOO2 combats with friends), I definately look forward to a TCP/IP Version (that supports tactical combat). Only three of my friends play SE4, so games shouldnt drag too much and shouldnt be too hard to coordinate.
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May 16th, 2001, 01:49 AM
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National Security Advisor
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Location: Ohio
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Re: tcp/ip Net Play For Space Empires IV
Don't get me wrong. I would love tactical combat in multiplayer games. I was just saying I'd be suprised if we got it. It doesn't seem to be one of Aaron's priorities, considering he almost took it out of SEIV entireley. From what I hear it was only the strong reaction of the beta group that changed his mind on that.
Geo
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May 16th, 2001, 10:54 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: tcp/ip Net Play For Space Empires IV
Actually it was even before the beta group. There was an e-mail discussion list (it might still exist on EGroups, although there hasn't been a message on it since about halfway between beta start and SEIV release. If it's still there, then the archives are, you can see all the grand ideas and their usually much simplified Versions in the game  ) for features SEIII fans wanted in SEIV. Basically, everyone was talking of how great tactical combat would be if things like gun facing, targetting arcs, inertia/gravity effects, true coordinates, etc. were added into tactical combat. Then they learned that tactical combat wouldn't be too different from SEIII, and shortly after that Aaron wanted to take it out completely. I think that one fact made up for all of the smashed hopes
Tactical Combat in multiplayer games really wouldn't work when you think about it, because it's really a separate game within the game (one reason why I didn't want tactical *ground* combat... game, within a game, within a game  ). It would be fine for a one on one game, but if you have a large free-for-all game, think of all the combats that would take place, and how long it would take these grand battles to play out, one, by one. If put in at all, there would have to be a switch.
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SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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May 17th, 2001, 11:54 PM
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Corporal
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Join Date: Feb 2001
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Re: tcp/ip Net Play For Space Empires IV
Actually the list is still there on EGroups. Although it is now Yahoo! Groups. Just search for SE4 and you should find it. There has been several good discussions on it recently, although they do tend to get off-topic quite easily.
Regards,
Admiral Grover
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Admiral Grover
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"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened."
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
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There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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May 18th, 2001, 06:18 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: tcp/ip Net Play For Space Empires IV
Hmm... I never heard of a move. You're sure it's the same list? Wykan as the not-always-there moderator and Tim McElwain (I probably spelled that wrong...) as the day-to-day moderator? I was pretty sure it just died out when everyone realized that SEIV is here, and they didn't have to dream of game features anymore
From the description, it sounds right... towards the end, I don't think more than 10% of the Messages even remotely related to SE4 
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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May 18th, 2001, 05:33 PM
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General
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Join Date: Feb 2001
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Re: tcp/ip Net Play For Space Empires IV
eGroups either merged with or was taken over by Yahoo! Groups a while ago. There was very little change otherwise; everything was taken care of pretty much automatically, except for a few minor distribution problems that took a bit to straighten out.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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