Originally posted by rabelais: Saber, does your sim support adequate resolution mechanics to test this conclusively yet?
Almost. It does not support trample or positioning, so if you fight a dagon against 100 tritons it will only kill 1/turn and all 100 will attack it each turn. Fightinh a wyrm against 24 tritons (the max that can surround a unit) would be modeled correctly.
Originally posted by Psitticine: So then, does poisoning require the attacker to penetrate armor? Seems like it should, but it might not.
Not that it helps any, but I was just playing a Wyrm-led Rl'yeh and had no problems with him chomping Titons on the front row. I don't recall him ever getting poisoned or having any real problems at all.
Your wyrm wouldn't have any poisoning problems since it's 100% poison resistant. Tritons should be able to beat on it all day long, even if the wyrm is immobile for some reason, and never poison it.
Aye, but there was a question posed about if poison resistance was working under those same circumstances. My response was to say I've never had a poisoned Wyrm, meaning that I think poison resistance works just fine.