.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2004, 09:53 PM

Catquiet Catquiet is offline
Sergeant
 
Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
Catquiet is on a distinguished road
Default Re: Black Company Mod

Quote:
Originally posted by Peter Ebbesen:
quote:
Originally posted by Coffeedragon:
As you get the Heroes for free, won´t this Mod be vastly over-powerful?
Any mod that tries to be faithful to the heroes (and Villains, if you can tell the difference) of the Black Company will be vastly powerful per definition.

Maybe you should split it into two nations. One for the Black Company : good troops and good heroes. One for the Empire : average troops and amazing heroes.

They weren't always on the same side.
Reply With Quote
  #2  
Old February 21st, 2004, 09:57 PM
Bossemanden's Avatar

Bossemanden Bossemanden is offline
Corporal
 
Join Date: Nov 2003
Location: Denmark
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Bossemanden is on a distinguished road
Default Re: Black Company Mod

Quote:
Originally posted by Catquiet:
quote:
Originally posted by Peter Ebbesen:
quote:
Originally posted by Coffeedragon:
As you get the Heroes for free, won´t this Mod be vastly over-powerful?
Any mod that tries to be faithful to the heroes (and Villains, if you can tell the difference) of the Black Company will be vastly powerful per definition.

Maybe you should split it into two nations. One for the Black Company : good troops and good heroes. One for the Empire : average troops and amazing heroes.

They weren't always on the same side.

Now that sounds as an idea.
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
Reply With Quote
  #3  
Old February 21st, 2004, 10:56 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Black Company Mod

Quote:
Originally posted by Catquiet:
Maybe you should split it into two nations. One for the Black Company : good troops and good heroes. One for the Empire : average troops and amazing heroes.

They weren't always on the same side.
That would be neat - even neater as themes.

Basic nation: The Lady's Empire.
Theme#2: Black Company [For Empire]
Theme#3: Black Company [Vs. Empire]

.....But that is a hell of a lot of extra work.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #4  
Old February 22nd, 2004, 01:31 AM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: Black Company Mod

The reason I started this mod was twofold--I love the Black Company series and would like to play it in Dominions, and I have some ideas about play balancing that I wanted to mess around with. Some of these ideas are:

1. making a more powerful unit that costs mis-proportionately more than other units to start with, but has less cost over time, e.g. in supplies. Take the Limper Infantry as the main example of this. 1.5X heavy infantry, costs 2X a heavy infantry, but still only eats 1/unit of supply per month.

2. making units more powerful not through strength or hits, but through endurance and morale. Again, the Limper Infantry is my example. Sure, they have great armor also, but the main difference between neutral hvy inf and them is the Mor 15 vs 10, and Enc 1 vs 3. In fact, they are very similar to Ulm Hvy Inf, except for the morale and endurance--and the fact that they cost more.

3. I also wanted to experiment with a top-heavy empire in a way. The primary foot-soldier of the Empire isn't important in this Mod. In the book each unit was vastly different, coming from different absorbed kingdoms, armed and armored completely differently and sporting different tactics and strategies. But the big wins/losses were almost always due to the heroes. I was hoping to emulate this with a kind of generic foot-soldier. I did kick around the idea of making 4-6 vastly different basic units, but that would take away from the flavor of the Empire. Instead, I have a generic infantry, 4 vastly different vastly expensive elite units, 2 great leaders, and 4 ultra powerful heroes that you might or might might not get. In a +2 luck, you should get one hero every 20 turns, which should make up for the slow military growth this expensive mod requires. That, and the fact that an army of 50 will eat 50 supplies/month, yet be as powerful as an army of ~75. An army travels on its stomach, and I am making powerful stomachs.

I am still kicking around the idea of Soulcatcher as a unit that charms/dominates enemy commanders, with her patron unit as a stealthy assassin charmer/dominator (as in when the BC took Whisper).
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #5  
Old February 22nd, 2004, 02:00 AM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: Black Company Mod

Anybody want to make some icons for me? I am not visually artistic. So far, I have borrowed other units' icons....

Black Infantry--light infantry
Limper Infantry--super heavy infantry
Forvalaka--were-leopard
Boomer--battlemages, fire ball throwers
Shapechanger--hero
Howler--hero on flying carpet
Limper--hero, battlemage, soldier

I also need a theme banner.

Thanks!
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #6  
Old February 22nd, 2004, 02:03 AM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Black Company Mod

Enc 1 vs 3 is no real difference to Heavy Infantry - fights need to Last for a long, long, time for encumbrance on infantry to be important. Morale 15 vs 10, on the other hand, is an enormous difference. 15 is what the countries with highest morale get for their best (usually sacred) troops. If the Limper infantry only cost twice as much as regular heavy infantry in gold, they are probably underpriced.

(Well, I may have misunderstood you, but from your description it sounded as if your Limper Infantry would be about as strong as Ulm Guardians and with about the same movement allowance, but with higher morale and possibly higher magic resistance - while costing approximately the same.)

Anyhow, looking forwards to what you come up with.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #7  
Old February 22nd, 2004, 02:41 AM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: Black Company Mod

I hadn't considered the Guardians. When I look at their stats, they look very similar. Hmmmm. I was comparing them to Ulm Inf 3, which I consider to be very heavy infantry.

Compared to Ulm Guardians, they have very similar stats. +1 Morale, +1 St, -1 Hp, -2 Armor, etc. Cost is similar as well.

I may need to differentiate them a bit. Thanks!
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.