Re: Black Company Mod
Peter et al--some darn good points. Four (counter) points:
1. Toadkiller Dog. Ok, it's going in as a hero. Tonight!
2. Regeneration 10 means regeneration of 10%, not 10 points. This means a Taken will regenerate 4 pnts/round of combat.
3. The immortality thing is valid. I *think* that they are only immortal inside their dominion, however. I'll test that. If they are immortal outside their domain, I might remove it and increase their regeneration to 20% instead.
4. Mod will be available at the end of this week. Look for it Thursday or Friday. I am finishing up an n'th game (first one to end-game) and working on minor play-balancing issues--ok, and some major ones as well. The Boomers are hard to make just right; and the Forvalaka look pretty weak compared to Werewolves, so I need to beef them up and make them much more expensive. I also just reread the first book, and need to redo the Limper and Shapeshifter--make the first less physically powerful, and the second more physically powerful.
One of the problems with the mod right now is the extremely primitive graphics I have employed. I am lacking in visual artistry. Meaning the .tga files are butt-ugly, but functional.
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--Uh-Nu-Buh, Fire/Death
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