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  #1  
Old February 29th, 2004, 02:21 AM
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Bossemanden Bossemanden is offline
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Default Re: Black Company Mod

Regarding national summons.
I still feel that my proposal regarding "normal" Taken as national summons bears thinking about.
In the books there was a clear qualitative difference between the "old" Taken (the Hero units) and your everyday two for a penny Taken. The new ones were under more direct control (Lady could "withdraw" their Taken status) and were generally both less powerfull and less skilled (Not or at least less true with Whisper).

A national Taken summons ala the Vampire count for Ulm Black Forest would be my proposal.

[ February 29, 2004, 00:35: Message edited by: Bossemanden ]
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  #2  
Old February 29th, 2004, 02:22 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Black Company Mod

Quote:
Originally posted by Uh-Nu-Buh:
Peter--you just about read my mind. I have already made a lot of the adjustments you mention. Not the ones to The Taken, but I will ponder those (compared to the Tien Chi heroes, they don't look so bad. One of those suckers has 7 magic levels, a lot more HP, and flies....)
Erhhmm. The immortal T'ien C'hi hero with most hitpoints has 11, that hardly qualifies as more hitpoints than the 50-80 hitpoint Taken. Of course, the T'ien C'hi hero does not regenerate, have a fear aura, or inspire morale either, and his precision is WAY lower than the outrageous base 15 you have used for several Taken. You will have to come up with better than that if you want to convince me, in the face of all evidence, that the Taken are not the most powerful units in the game.

...And there is a hell of a difference between FAWWSSS, which is max level 3 in a path, and AAAAFFFF and FFFFFFDD. Generally speaking, a mage is much more powerful from having high levels in single paths than low in multiple.


Quote:
I took unholy away from Everyone. It was nice for atmosphere, but it did nothing. Now I have no holy, unholy units at all. Much better--thematically, and truer to the books.
Sounds good!
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Old February 29th, 2004, 03:13 AM
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Default Re: Black Company Mod

Quote:
Originally posted by Bossemanden:
Regarding national summons.
I still feel that my proposal regarding "normal" Taken as national summons bears thinking about.
.
.
.
A national Taken summons ala the Vampire count for Ulm Black Forest would be my proposal.
I agree. One of the reasons I got rid of recruitable Taken was your idea and arguments. In fact, this is one of the two current national summons that I am trying to make happen. Right now, I have Summon Wraith Lord as a national summons; but, when I can get this stuff working, I intend to have "Awaken Undead Black General" which will be an experienced Black General who is still in the Dominator's mound.
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Old February 29th, 2004, 03:19 AM
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Default Re: Black Company Mod

Peter, I have only played Tien Chi once, but it was only a week ago. I hate to think I am whatever that thing is, the thing where you forget stuff all the time.

Anyways, I really thought that one hero had 110, not 11 hit points.... Oh well, I'm sure you are right. Ok, the Taken are Powerful!!! I was originally going for Tartarian Gates type units, then I thought--nah, that's too powerful, I will scale them back to super wraith lords. Heh heh.... This mod is supposed to be top-heavy for two reasons, my ideas on supplies, and to be true to the books. I keep nibbling away at these guys. Keep hitting me in the noggin with your points until they sink in.
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Old February 29th, 2004, 05:04 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Black Company Mod

Quote:
Originally posted by Uh-Nu-Buh:
Peter, I have only played Tien Chi once, but it was only a week ago. I hate to think I am whatever that thing is, the thing where you forget stuff all the time.
I am sure I had it on the tip of my... Whaddya call it.. thing in the mouth... Not teeth... A moment ago.

Quote:

Anyways, I really thought that one hero had 110, not 11 hit points.... Oh well, I'm sure you are right. Ok, the Taken are Powerful!!! I was originally going for Tartarian Gates type units, then I thought--nah, that's too powerful, I will scale them back to super wraith lords. Heh heh.... This mod is supposed to be top-heavy for two reasons, my ideas on supplies, and to be true to the books. I keep nibbling away at these guys. Keep hitting me in the noggin with your points until they sink in.
Hey, so long as nobody plays MP with it, but it is just for fun and giggles, there is little reason to scale down the Taken. If you go by the books, they ARE more powerful than most pretender gods in Dominions 2 It is only if you want your mod to be used competitively that you should really attempt to scale it down.

[ February 29, 2004, 03:11: Message edited by: Peter Ebbesen ]
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Old February 29th, 2004, 11:18 AM
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Default Re: Black Company Mod

I'm not sure of your intentions. If it's SP then it's OK, but if it's MP I reccomend taking a look at the following easily missed fact:

Black infantry has two javelins. This is very powerful at normal gold/resource cost. You could make new light javelins with lower dmg and give them two to represent a higher rate of fire.

Just got a hilarious picture in my mind. Imagine an olympics game champion with one spear in each hand running a couple of yards and throwing them at the same time
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Old February 29th, 2004, 12:14 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Black Company Mod

Quote:
Originally posted by Kristoffer O:

Just got a hilarious picture in my mind. Imagine an olympics game champion with one spear in each hand running a couple of yards and throwing them at the same time
Perhaps give them precision 2?
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