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  #1  
Old February 29th, 2004, 05:47 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Black Company Mod

Quote:
Originally posted by autolycus:

4) I got Soulcatcher on turn 2 as someone prophesied earlier. Hmmm. Still reasonably susceptible to missile fire, and hence balanced.
....until you give here a L2 construction Shield of Valor, Robe of Missile Protection, or Amulet of Missile Protection (Probably go for the Shield. Any Black Witch can make such one)
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  #2  
Old February 29th, 2004, 11:02 PM
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Uh-Nu-Buh Uh-Nu-Buh is offline
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Default Re: Black Company Mod

Got a lot of changes porposed in the Last day or so. I'm going to apply them and get the new Version uploaded. Some of the changes

--witch doctor: costs more, shld of accursed-->totem shield.
--fear for all units dampened
--new stealth units
--forvalaka made a stealth unit
--assorted others
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  #3  
Old March 2nd, 2004, 03:10 PM
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Default Re: Black Company Mod

I sent Illwinter the new Version of the Black Empire Mod. It should be in the Incomplete section, due to the graphics, soon. Some of the Major Changes:

2 new infantry units
forvalaka made stealthy assassins
1 new leader unit
1 new hero unit, Bonegnasher
3 new weapons
the Taken have been pared down in numerous ways:
--up to 2/3rd hit points gone
--some magic levels gone
--unholy priest powers gone
--armour reduced drastically
Black Witches cost more

Additionally, lots of small changes made for game balance--more or less ST, ATT, Cost in gold and resources, etc.

Enjoy!
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  #4  
Old March 2nd, 2004, 10:55 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Black Company Mod

It's up, but the zip has the same name so you wont noyice the difference unless you play it.
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  #5  
Old March 3rd, 2004, 01:42 AM
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Default Re: Black Company Mod

I will change the name of the Mod filename to reflect the Version, starting with the next upload. The next Version should be 1.0 (e.g. blackempirev1.zip). It should have compliant graphics, a mobile infantry unit, working national spells, and whatever changes people convince me need making.

It was mentioned a while back that the Mod could use a cheap militia type unit. That if the Black Infantry had it's javelins taken away and some lesser armor it would be extremely cheap and imitate the masses of faceless foreign and local troops that die in all the battles in the books. I thought about this, and decided that these foreign and local militia are already a part of the game via the independant militia and lt infantry that are available almost immediately from most conquered provinces. It struck me as redundant to add them.... I didn't want you to think I was ignoring the idea. I really did think about it. Thanks!
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Old May 11th, 2004, 08:46 AM

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Default Re: Black Company Mod

Is that mod still downloadable ? Which name ?

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  #7  
Old May 11th, 2004, 03:29 PM

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Default Re: Black Company Mod

might be kinda late now, but the second generation taken (i.e. whisper) could have been an option, they'd fill the gap between goblin/one eye/silent and the real taken. Don't forget the Shadowmasters too. All this Black Company talk brings a tear to my eye. For all you D&D players, the Black Company campaign world is set to be released this fall, I think by Green Ronin Games.

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