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  #1  
Old February 24th, 2004, 11:16 AM
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Arryn Arryn is offline
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Default Re: Unwise Flag mod

Quote:
Originally posted by Coffeedragon:
Are there any compatibility issues in MP, in case some players have installed that mod, and others haven´t? (Probably not, but I thought I´d better ask.)
This mod only affects the flags that display on your map, but I don't know if it'll work in MP if the server isn't running the mod.

AFAIK, all MP players must use the same mods. If the server isn't running the mod, it may automatically turn it off on the client side. Someone with more experience in using mods in MP will have to advise on what will happen if you try the mod in MP and the server isn't running the mod.
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  #2  
Old February 24th, 2004, 12:11 PM

Coffeedragon Coffeedragon is offline
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Default Re: Unwise Flag mod

Quote:
Originally posted by Arryn:
If the server isn't running the mod, it may automatically turn it off on the client side.
I was thinking about (unlikely) negative effects, if the server *does* run the mod, but the client doesn´t.
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Old February 24th, 2004, 01:43 PM

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Default Re: Unwise Flag mod

From my experience all clients just have to have the mod installed, not "active". So you can play different MP games with different mods.
I'm not sure of what happens if a client lacks a mod, but I think it's some kind of "alloc error with xxx.dm" or "nagot gick fell" error message .
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Old February 25th, 2004, 02:49 AM
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Unwise Unwise is offline
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Default Re: Unwise Flag mod

I guess I should polish this up and actually submit it to Illwinter. I hadn't realized that anyone was actually using it.

I spent a nice weekend on trying to convert the shield shapes and icons to things that were more appropriate to each race based on comments from the forum. But the end result caused aliasing artifacts on some of the oval and round shields, especially at higher "zoom" levels. Discouraged after some significant number of hours of "work", I ended up sorta pushing it aside for other projects. Shiny objects tend to distract me.

I'll see what I can do about finshing it up and putting out a 1.0 Version as soon as I can get to... oooh, what's that sparkly thing?
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  #5  
Old February 24th, 2004, 03:48 PM

von_Schmidt von_Schmidt is offline
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Default Re: Unwise Flag mod

Unwise,

After seeing the pix in Arryn's AAR, I've started to use your mod.

And I must say that your icons used on Targa's (gorgeous) Karan map improve the looks of the game tremendously.

The map looks both better and more professional. Well done & thanks!

If you can focus long enough to start on a new Version, any possibility of changing the colour of the 3 green symbols a bit?
Ulm, pangea and pythium are nearly the same shade...
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Old February 24th, 2004, 05:57 PM

Buzzbomb Buzzbomb is offline
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Default Re: Unwise Flag mod

Yes unwise, I really like the shields more than the flags. Maybe you could make a small and large Version? Id like the shields not to cover the province name. Or maybe tell me how you did them and I can give it a shot to? Im not very graphically oriented (editing that is) on my comp.

Thanks
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  #7  
Old February 24th, 2004, 06:19 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Unwise Flag mod

I dont find the flags to be that much of a problem. I guess I wouldnt mind if Illwiner changed it so the flag only appeared at the home province and smaller colored diamond (color mathcing the scoreboard colors) for all else. Or maybe a filter to change flags to diamonds.

But in any case Id love to see it affect the independent flags. THATS the one that bugs me. Especially in the MapEditor. In fact if a mod just changed that one flag to something less obtrusive I would download it. Hmmm I wonder if that flag is a seperate file somewhere...
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