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February 24th, 2004, 12:23 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Thanked 1 Time in 1 Post
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Re: Fun with ... GIFT OF REASON and Super Combatants
Funny. The only time I use this spell is when I want to "promote" an exceptionally experienced unit. Usually they pop right into the Hall of Fame as an added bonus. Five star Elephant with Heroic Endurance anyone?
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February 24th, 2004, 12:58 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Fun with ... GIFT OF REASON and Super Combatants
Quote:
Originally posted by E. Albright:
quote: Originally posted by Peter Ebbesen:
Let's see. 20 nature gems and 1 earth gem for a Troll commander....
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Um, mightn't it instead be 20 nature and 60 (?) gold for a Troll commander? This would allow one to justify one's choice of Troll over Troll King based on an absence of Earth mages. Not necessarily a great rationale, but still... It might indeed by 20 nature and 60 gold, assuming that one found one of the rare provinces in which Trolls can be recruited.
In which case, assuming that I wanted a Troll for the regeneration in the first place, I would probably rather spend 10 nature gems on a ring of regeneration for some other commander than use 20 on giving a Troll Gift of Reason, come to think of it, but I guess that is a question of style. 
__________________
When I said Death before Dishonour, I meant alphabetically.
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February 24th, 2004, 05:39 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Fun with ... GIFT OF REASON and Super Combatants
okay, this is only for fun, it wont be really good BUT try to do a few crossbreeds. Sometimes you get big foul spawns with like 4 armor piercing claws. now give them the gift of reason and hope you equip with 2 misc and one armor. now you really have a SC, esspecially given a strong dominion and Gift of Health. They arent really THAT strong, but i always liked the idea of a giant mutant attacking with tentacles and stuff !
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February 24th, 2004, 08:04 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Fun with ... GIFT OF REASON and Super Combatants
Some of the void summons are fun this way.
GoR'ing a Vastness is a mixed bag, however. While you gain a formidable magical commander who has 10 strategic movement, he also is an astral-3 mage which opens up a vulnerability to Magic Duel.
A GoR'd Iron Dragon can be great fun. A GoR'd Wailing Lady with a Black Heart would make a nasty assassin, albeit it's not THAT strong -- needs armor, more hp would be nice. An area-1 save-or-die length-6 attack is spiffy however.
GoR'ing is also handy if you enslave enemy commanders, as they should get their magical paths and equipment slots back.
(Edit.) Oh, and of course, if you cast Tartarian Gate, GoR the result if it's not already a commander and esp. if you have ways to heal the not uncommon Feeblemind. A male Tartarian Titan appears to come with 7 points of magic in a 3-2-2 pattern, a nice buy for the cost.
[ February 24, 2004, 18:05: Message edited by: Taqwus ]
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 25th, 2004, 08:32 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Fun with ... GIFT OF REASON and Super Combatants
Yum, I love the idea of the instant Hall of Famer! Gift of Reason may not be cost effective, but it is more fun than most spells, so I love it. Now I just need to get it in real life and apply it to some people I know…
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February 25th, 2004, 08:36 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Fun with ... GIFT OF REASON and Super Combatants
Quote:
Originally posted by Saxon:
Now I just need to get it in real life and apply it to some people I know…
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Yes! Starting with all elected officials ...
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February 25th, 2004, 08:58 AM
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Private
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Join Date: Jan 2004
Posts: 26
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Re: Fun with ... GIFT OF REASON and Super Combatants
Played against Pythium in a game semi recently. Ended up facing a GoR'd hydra prophet. As long as it was fighting in his domain, it seemed pretty much unkillable ;p It was regening around 50hp a turn iirc.
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