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  #1  
Old February 24th, 2004, 12:23 AM
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Wauthan Wauthan is offline
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Funny. The only time I use this spell is when I want to "promote" an exceptionally experienced unit. Usually they pop right into the Hall of Fame as an added bonus. Five star Elephant with Heroic Endurance anyone?
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  #2  
Old February 24th, 2004, 12:58 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Quote:
Originally posted by E. Albright:
quote:
Originally posted by Peter Ebbesen:
Let's see. 20 nature gems and 1 earth gem for a Troll commander....
Um, mightn't it instead be 20 nature and 60 (?) gold for a Troll commander? This would allow one to justify one's choice of Troll over Troll King based on an absence of Earth mages. Not necessarily a great rationale, but still...
It might indeed by 20 nature and 60 gold, assuming that one found one of the rare provinces in which Trolls can be recruited.

In which case, assuming that I wanted a Troll for the regeneration in the first place, I would probably rather spend 10 nature gems on a ring of regeneration for some other commander than use 20 on giving a Troll Gift of Reason, come to think of it, but I guess that is a question of style.
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  #3  
Old February 24th, 2004, 05:39 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

okay, this is only for fun, it wont be really good BUT try to do a few crossbreeds. Sometimes you get big foul spawns with like 4 armor piercing claws. now give them the gift of reason and hope you equip with 2 misc and one armor. now you really have a SC, esspecially given a strong dominion and Gift of Health. They arent really THAT strong, but i always liked the idea of a giant mutant attacking with tentacles and stuff !
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Old February 24th, 2004, 08:04 PM
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Some of the void summons are fun this way.
GoR'ing a Vastness is a mixed bag, however. While you gain a formidable magical commander who has 10 strategic movement, he also is an astral-3 mage which opens up a vulnerability to Magic Duel.
A GoR'd Iron Dragon can be great fun. A GoR'd Wailing Lady with a Black Heart would make a nasty assassin, albeit it's not THAT strong -- needs armor, more hp would be nice. An area-1 save-or-die length-6 attack is spiffy however.
GoR'ing is also handy if you enslave enemy commanders, as they should get their magical paths and equipment slots back.

(Edit.) Oh, and of course, if you cast Tartarian Gate, GoR the result if it's not already a commander and esp. if you have ways to heal the not uncommon Feeblemind. A male Tartarian Titan appears to come with 7 points of magic in a 3-2-2 pattern, a nice buy for the cost.

[ February 24, 2004, 18:05: Message edited by: Taqwus ]
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  #5  
Old February 25th, 2004, 08:32 AM

Saxon Saxon is offline
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Yum, I love the idea of the instant Hall of Famer! Gift of Reason may not be cost effective, but it is more fun than most spells, so I love it. Now I just need to get it in real life and apply it to some people I know…
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  #6  
Old February 25th, 2004, 08:36 AM
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Quote:
Originally posted by Saxon:
Now I just need to get it in real life and apply it to some people I know…
Yes! Starting with all elected officials ...
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Old February 25th, 2004, 08:58 AM

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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Played against Pythium in a game semi recently. Ended up facing a GoR'd hydra prophet. As long as it was fighting in his domain, it seemed pretty much unkillable ;p It was regening around 50hp a turn iirc.
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