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February 24th, 2004, 05:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Modding questions for those who mod.
[quote]Originally posted by Argitoth:
Is it possible to make a scenario where you own every single land except one province? (which is the province your enemy starts in)
Yes easily done with an edited .map file
1. Start with every province.
Map commands
2. Place magic sites on the map.
Map commands
3. Start commanders in province with gems.
Map commands
4. Start magic sites in home province
Map commands
5. Have global enchantments cast.
Hmmm not map commands. Im not sure if even Mod can do that. You can declare the spells to be already available with map commands and just push fast to cast them in your first game and save the game file at that point.
6. Having a (free, if possible) rainbowmage with 4 of every path
Map commands
[ February 24, 2004, 15:49: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 24th, 2004, 10:17 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Modding questions for those who mod.
Thank you everyone for answering my questions. I might come back with more questions after I have studied how to edit .map files.
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February 28th, 2004, 10:00 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Modding questions for those who mod.
#additem "[item name]": Gives a mage item to active commander
What do I do to add gems?
[ February 28, 2004, 08:38: Message edited by: Argitoth ]
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February 28th, 2004, 05:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Modding questions for those who mod.
I havent found anything for that. Some units tend to be created with large amounts of gems, especially if you give them a "#randomequip 4"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 28th, 2004, 06:16 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Modding questions for those who mod.
well i don't really need it. I setup the game to generate over 100 gems/pearl/blood each turn.
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