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Old April 10th, 2004, 02:26 AM

rabelais rabelais is offline
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Default Re: MOD: Sidhe War Godess (Man - Last of Tuatha) - please test

I thought the sidhe theme required both luck 1 and magic 1. Very constraining in this case.

As I said she's a very fine pretender, there's just no room for a significant bless effect, without TOTALLY crippling your economy, which won't do, given the price of the daoine/mages/longbowmen.

I liked the war necklace both functionally and thematically..., I was just pointing out that ideally it would be "hooked" to a different slot.

If you are going to raise her cost (shudder!), I suggest you give her the equivalent of a Shield of Valor to start. She'll really be all alone out there.


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Old April 10th, 2004, 11:09 AM
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Arralen Arralen is offline
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Default Re: MOD: Sidhe War Godess (Man - Last of Tuatha) - please test

Originally posted by rabelais:
I thought the sidhe theme required both luck 1 and magic 1. Very constraining in this case.


no doubt it is

As I said she's a very fine pretender, there's just no room for a significant bless effect, without TOTALLY crippling your economy, which won't do, given the price of the daoine/mages/longbowmen.

Depends what you see as a "significant bless". With the high def the sidhe have, water 4 or 6 is all that is needed to make a great difference. Defense of 17/18 plus glamor pretty much makes shure they aren't hit unless going up against 3 times their number and especially good attackers. Add earth 4 for reinv. 2, and they won't suffer (-1 on defense) from fatigue for at least 3 turns of close combat (javelin throwing doesn't count!), and with additional death 4 for lesser fear they route any most troops within those 3 turns.

I liked the war necklace both functionally and thematically..., I was just pointing out that ideally it would be "hooked" to a different slot.

It did cause some problems when I gave her some forged armor/shield in game.

If you are going to raise her cost (shudder!), I suggest you give her the equivalent of a Shield of Valor to start. She'll really be all alone out there.

I "optimizied" her for 3 lvl-4 blesses, and she (too) good at it. With 4 water/earth/death and DOM5 she's got 207 points left - beats the Ghost King by 52 and the P.o.D. by 32 points.

All in all, it's MAN/TUATHA that is expensive all by itself .. with the luck/magic +1 fixed and no negative scales available.

Maybe I should mod the theme/nation to make the sidhe less expensive, so turmoil 1 would be a possiblity ??
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Old April 10th, 2004, 05:54 PM

rabelais rabelais is offline
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Default Re: MOD: Sidhe War Godess (Man - Last of Tuatha) - please test

Quote:
Originally posted by Arralen:
Maybe I should mod the theme/nation to make the sidhe less expensive, so turmoil 1 would be a possiblity ??
Turmoil is functionally required with the sidhe as is. And the Sidhe leaders are amazing war mages, it would be hard to justify.

I ran t2/p3/cold1/g3/l3/m1 when all I was using for a pretender was an astral-9 oracle (168pts+7 for dom 4--->5 = 325 left.

Since the fortified city is essential with sidhe.... (EVERYTHING is cap only) to go with fewer positive scales you'd have to kill growth or productivity. Either hurts your economy. Plus the former reduces your ability to overtax your capital (essential to stay competitive early) or recruit your precious sacreds long term.

Luck is still a poor investment, but it's definitely all or nothing,.... and with longbowmen driving the expansion I was even the largest nation in a large MP game till it died a horrid and tragic magnetic death.

Of course it was near turn 20 and I still hadn't managed to recruit a sidhe-holy 3 leader to make prophet, so clearly the economy was *TIGHT*

Water 4 is fine for sidhe, but water 9 or astral9 is quite a bit better, even mobbing doesn't phase them. Regrettably Astral/Blood 9 is the only thing even remotely afforable.

Assuming you are going for 4/4/4 in the start paths with the SWG, you might get by, but it's hardly ideal, since this is the only config that makes *any* sense, and there will be no variety between designs.

I love the pretender. But I can't do the math in a way that favors the sidhe over default man in MP.


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