Re: MOD: Sidhe War Godess (Man - Last of Tuatha) - please test
Originally posted by rabelais:
I thought the sidhe theme required both luck 1 and magic 1. Very constraining in this case.
no doubt it is
As I said she's a very fine pretender, there's just no room for a significant bless effect, without TOTALLY crippling your economy, which won't do, given the price of the daoine/mages/longbowmen.
Depends what you see as a "significant bless". With the high def the sidhe have, water 4 or 6 is all that is needed to make a great difference. Defense of 17/18 plus glamor pretty much makes shure they aren't hit unless going up against 3 times their number and especially good attackers. Add earth 4 for reinv. 2, and they won't suffer (-1 on defense) from fatigue for at least 3 turns of close combat (javelin throwing doesn't count!), and with additional death 4 for lesser fear they route any most troops within those 3 turns.
I liked the war necklace both functionally and thematically..., I was just pointing out that ideally it would be "hooked" to a different slot.
It did cause some problems when I gave her some forged armor/shield in game.
If you are going to raise her cost (shudder!), I suggest you give her the equivalent of a Shield of Valor to start. She'll really be all alone out there.
I "optimizied" her for 3 lvl-4 blesses, and she (too) good at it. With 4 water/earth/death and DOM5 she's got 207 points left - beats the Ghost King by 52 and the P.o.D. by 32 points.
All in all, it's MAN/TUATHA that is expensive all by itself .. with the luck/magic +1 fixed and no negative scales available.
Maybe I should mod the theme/nation to make the sidhe less expensive, so turmoil 1 would be a possiblity ??
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|