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Old April 10th, 2004, 05:54 PM

rabelais rabelais is offline
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Default Re: MOD: Sidhe War Godess (Man - Last of Tuatha) - please test

Quote:
Originally posted by Arralen:
Maybe I should mod the theme/nation to make the sidhe less expensive, so turmoil 1 would be a possiblity ??
Turmoil is functionally required with the sidhe as is. And the Sidhe leaders are amazing war mages, it would be hard to justify.

I ran t2/p3/cold1/g3/l3/m1 when all I was using for a pretender was an astral-9 oracle (168pts+7 for dom 4--->5 = 325 left.

Since the fortified city is essential with sidhe.... (EVERYTHING is cap only) to go with fewer positive scales you'd have to kill growth or productivity. Either hurts your economy. Plus the former reduces your ability to overtax your capital (essential to stay competitive early) or recruit your precious sacreds long term.

Luck is still a poor investment, but it's definitely all or nothing,.... and with longbowmen driving the expansion I was even the largest nation in a large MP game till it died a horrid and tragic magnetic death.

Of course it was near turn 20 and I still hadn't managed to recruit a sidhe-holy 3 leader to make prophet, so clearly the economy was *TIGHT*

Water 4 is fine for sidhe, but water 9 or astral9 is quite a bit better, even mobbing doesn't phase them. Regrettably Astral/Blood 9 is the only thing even remotely afforable.

Assuming you are going for 4/4/4 in the start paths with the SWG, you might get by, but it's hardly ideal, since this is the only config that makes *any* sense, and there will be no variety between designs.

I love the pretender. But I can't do the math in a way that favors the sidhe over default man in MP.


Rabe the Admiringly Skeptical
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