The problem only happens at times such as if I am using Linux to host a game and people are using Windows to do their turns.
Very few games have this problem come up. There are games that will run on Windows, Mac, and Linux. But there are few that need Linux to randomly decide something (the result of a battle) and have Windows randomly follow the same thinking (in order to play back the battle).
I just say that what is on the map, what the host decided and sent to everyone, thats reality. The playback was different because of cowardly messengers reporting to me.