.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old February 28th, 2004, 05:01 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: How do we use Scouts?

The description is perfectly fine in my opinion. It could be read to mean something else, but if you know that for most weapons strength is added to damage and that most weapons don't include the strength not added to damage line, it is almost impossible to do so.

[ February 28, 2004, 03:04: Message edited by: Yossar ]
Reply With Quote
  #22  
Old February 28th, 2004, 05:10 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: How do we use Scouts?

Quote:
Originally posted by Arryn:
A better phrasing would be "Strength does not apply to damage".
I would have to agree with Arryn that the following phrase would have been better:
"Strength does not apply to damage"
__________________
There can be only one.
Reply With Quote
  #23  
Old February 28th, 2004, 11:07 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: How do we use Scouts?

Quote:
Originally posted by NTJedi:
Damage is : 10
( Strength of wielder not added )
[/QB]
I'm sorry, but there's only one possible way to read that. It tells you that the damage is 10, and that the strength of the wielder is not added. There is no possible way to obtain the information that strength affects damage with the sentence above.
Reply With Quote
  #24  
Old February 28th, 2004, 11:15 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: How do we use Scouts?

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by NTJedi:
Damage is : 10
( Strength of wielder not added )
I'm sorry, but there's only one possible way to read that. It tells you that the damage is 10, and that the strength of the wielder is not added. There is no possible way to obtain the information that strength affects damage with the sentence above. [/QB]
I tend to agree, though, since English isn't my native language anymore than it is the devs', I may be biased. But I never had any trouble understanding this mention right.
Reply With Quote
  #25  
Old February 28th, 2004, 03:50 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: How do we use Scouts?

I could see it read both ways. But my jobs have given me alot of experience reading and speaking english as its learned by others rather than how country-American is spoken in Iowa where I grew up. I tend to automatically read Dominions in "international" mode. The english used in Dominions is closest to "LA-California English" which is considered the most neutral in the US.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #26  
Old February 28th, 2004, 04:25 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: How do we use Scouts?

Quote:
Originally posted by NTJedi:
Damage is : 10
( Strength of wielder not added )
After careful examination I can see this standing for one of these:
code:
Damage: 10
(Strength of wielder is not included [in 10], but shall be added for combat resolution purposes)
Damage: 10
(Strength of wielder is not included [in 10] and shall not be added for combat resolution purposes)

As yet another non-native english speaker I am not sure if "Strength of wielder not added" is a correct rewording of "Strength of wielder is not included", but it looks clear where the confusion comes from. But if one reads the manual from the beginning I think the original statement can only be interpreted as "... shall not be added".
Reply With Quote
  #27  
Old February 28th, 2004, 04:32 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: How do we use Scouts?

Strength is not added to damage for most bows. And I agree with NTJedi that the phrase "strength of wielder not added" could be read as it refering to the damage before strength is added, but it is not intended to be read that way. I do think that in the context of the game it is obvious what it means though since it is the exceptions from the norm that have the phrase in question attached to them, ie weapons that do not add strength, weapons whose damage resolution deviate from the way most weapon damage is resolved.
Reply With Quote
  #28  
Old February 28th, 2004, 04:54 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: How do we use Scouts?

Another way I see it is

Strength of wielder is not added
Damage is 10


or

Damage is 10
strength of wielder is not added


Having it before or after the statement makes it read alittle bit differently to me. But I do find Arryns suggestion of "Strength does not apply to damage" to be clearer. I guess we can make this suggestion in the typo thread?

Also, since I dont read Docs much it wasnt until I saw that phrase on a bow that I realized that strength apparently applies to everything else if it doesnt say otherwise?

[ February 28, 2004, 14:56: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #29  
Old February 28th, 2004, 05:46 PM

Guest
 
Posts: n/a
Default Re: How do we use Scouts?

With the exception of a few weapons and special effects. Str applies to all damage.

The formula is I believe for damage
wdam+str+2d6(oe) vs prot+2d6(oe) for all weapons.

I would hope that the onus of competency would not be on the phrase but on understanding the game mechanic.

Everything can be interpreted in totally misunderstood ways, especially in a multi-language enviroment. That doesn't mean that this particular phrasing is more or less misleading. Especially if you look at the basic mechanics of strength used in the game. I think the fault comes from making blanket statements of being 'wrong' when in actuallity you have no idea of what you are talking about.

[ February 28, 2004, 16:18: Message edited by: Zen ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.