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March 29th, 2004, 08:18 AM
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Second Lieutenant
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Re: Scenario: Orania Nasty Edition
Gandalf, an all allied impossible AI Version of the nasty edition would be called "Orania - Oh, ****, why am I being hit by 10-20 rituals per round, and how come all the elemental kings and queens have already been summoned"...
....Which does not really roll off the tongue, now does it?
(Unless you were playing Ermor, in which case you are Beyond Reproach)
It would almost certainly not be impossible to win alone, of course, but it might be a bit hard for some nations.
[ March 29, 2004, 08:01: Message edited by: Peter Ebbesen ]
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March 29th, 2004, 10:23 PM
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First Lieutenant
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Re: Scenario: Orania Nasty Edition
Quote:
Originally posted by Peter Ebbesen:
Gandalf, an all allied impossible AI Version of the nasty edition would be called "Orania - Oh, ****, why am I being hit by 10-20 rituals per round, and how come all the elemental kings and queens have already been summoned"...
....Which does not really roll off the tongue, now does it?
(Unless you were playing Ermor, in which case you are Beyond Reproach)
It would almost certainly not be impossible to win alone, of course, but it might be a bit hard for some nations.
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I could imagine... But what do you think about having sligtly different Versions of your map for each of nations, so that all your modifications would only help AIs, not human player?
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March 30th, 2004, 12:11 AM
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Second Lieutenant
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Re: Scenario: Orania Nasty Edition
Quote:
Originally posted by Stormbinder:
But what do you think about having sligtly different Versions of your map for each of nations, so that all your modifications would only help AIs, not human player?
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Too much bother to maintain strict Version control and cohesion of for a hobby project as I cannot use compiler-directives in the .map files.
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March 30th, 2004, 07:18 AM
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First Lieutenant
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Re: Scenario: Orania Nasty Edition
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by Stormbinder:
But what do you think about having sligtly different Versions of your map for each of nations, so that all your modifications would only help AIs, not human player?
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Too much bother to maintain strict Version control and cohesion of for a hobby project as I cannot use compiler-directives in the .map files. Well it's your project. I am only asking because your idea about "nasty Orania map" looks very interesting to me.
As for Versions control - you don't really need them I think. You could just continue to use single Version of the map until you feel you are happy with it, after you finish tweaking it. Then produce these maps for differnt nations just by removing whatever sites and stuff you had put in to help the particualr nation. I may be wrong of course since I am speaking from general logic point of view without any experince with Dom2 mapmaking. If so - I appologize.
But in any case- it's your call of course.
If you are done with it - could you tell me if it did help AIs more than it did human player? If it did, I would like to try it.
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March 30th, 2004, 08:04 AM
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Second Lieutenant
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Re: Scenario: Orania Nasty Edition
Officially, I never finish tweaking any of my projects, Stormbinder
That said, I surely hope that I receive feedback from those of you who play the map, in order that I can improve it. I strive for some sort of balance in the starting positions, as I will want to play it in MP one of these days, but it is obviously impossible to test the relative strengths of the VERY different setups fully with just one player.
As such, is any nation too weak? Any nation too strong? Is there some site that one of the nations just needs to have to give it that little extra tweak, for fun or for profit? Does some sites need to be removed?
As for you, Stormbinder, I suggest you play around with it a bit [as non-Ermor] with 16 impossible AIs and then, after a game or two, you tell me whether you want a Version where the advantages are removed for the country you play. 
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March 30th, 2004, 07:11 PM
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Private
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Re: Scenario: Orania Nasty Edition
Peter
I also like the Orania map, but had similar issues with out stripping the AI gem count quickly. Your map will not completely resovle the problem but it surely is a step in the right direction. Ermor starting with an income of 23 death gems is rather daunting! Overall this will make the map much more challenging. For SP there may be some balancing issues in that a player may be able to overpower the AI, but I don't think this will be an issue in MP.
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March 30th, 2004, 09:38 PM
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Re: Scenario: Orania Nasty Edition
Quote:
Originally posted by Slogan:
Peter
I also like the Orania map, but had similar issues with out stripping the AI gem count quickly. Your map will not completely resovle the problem but it surely is a step in the right direction. Ermor starting with an income of 23 death gems is rather daunting! Overall this will make the map much more challenging. For SP there may be some balancing issues in that a player may be able to overpower the AI, but I don't think this will be an issue in MP.
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For MP, I am a bit more concerned with the special spell bonuses from sites. I have tried to balance strength in spell sites with less gems, fewer (or weaker) summoning sites, and fewer special troop recruitment possibilities but nations such as Vanheim (starting with a 50% Conjuration site) may potentially become exceedingly scary in a short time if they rely on summoning.
I cannot rule out that I may have gone too far.
Heck, even AI AE/SH Ermor can occasionally be scary against a human in this setup once they get rolling despite the ease of massing priests, as the AI likes to mass Dusk Elders and have them Shadow BLast the opposition (At 23 Death Gems initial income, it generally recruits a Spectator or Dusk Elder per round from turn 1....) - I wonder how dangerous Ermor would be in human hands in this scenario.
[ March 30, 2004, 21:08: Message edited by: Peter Ebbesen ]
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