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March 31st, 2004, 07:18 PM
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Private
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Join Date: Nov 2003
Location: Bellevue, Washington USA
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Re: Scenario: Orania Nasty Edition
Some comments on the map: Abysia provence Zemike (195), Pythium provence Pastenna (202), Man provence Bewitched Forest (91), Machaka provence Vitpre all allow mages to be built but they have no labs. Jotenhiem provence Midwinter Woods (17) can recruit a druid but it has neither a lab nor a temple. R'lyeh provence Ardun has a void but no summoner in the provence. I don't know if these were intentional or oversights. Also, there was a comment about Mictlan being too weak, now it has three pretenders!
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March 31st, 2004, 09:54 PM
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Second Lieutenant
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Re: Scenario: Orania Nasty Edition
Indeed, Slogan, Mictlan should not be underestimated on this map. Their three important provinces are all rather well guarded.
As for your points, I have not completely scripted all starting provinces. With a few exceptions, it is possible for the three non-fortress starting provinces to have extra sites and in some cases to have one of the lesser features overwritten. Thus the starting situation is not exactly the same in each game, there is some latitude for surprise - and it is possible to get mage recruitment in provinces I have not explicitly planned for.
Abysia 195 is one of these, so you just got lucky with an additional feature
Pythium does not own 202, Atlantis does, and it has a lab.
Man's province 91 has a scripted lab! If none exists in your game, could you please give list the terrain features present so I can see if something has gone wrong? (it should start with lab, Forest of Avalon, Jungle Temple, and White Man Hill - if it does not, I wonder whether the lab has been overwritten by something else)
Machaka should start with labs in 124, 137, 152, and 166 - all the places they are scripted to recruit mages. Only 154 is not scripted to have a lab. (Oh, and please name provinces by numbers, as most of the names are not fixed but randomly chosen each game by the game)
Jotunheim 17 has neither temple nor lab. That is because I am evil. I have only handed bonus temples out to a few select religious nations and Jotunheim does not qualify. As the ice druid cannot be recruited without a temple, I didn't think they deserved a lab either. (I still wonder whether I went too far when setting up Jotunheim's province 16, "Triple Peaks". That is one nasty conflux of magical energies)
R'lyeh 64 with the bonus void summoning site could, indeed, use a default summoner for jokes and giggles. Perhaps a cursed recouperating astral idiot that any sensible player would exchange with a Star Spawn... Hmmm. The opportunities are endless. Good idea!
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When I said Death before Dishonour, I meant alphabetically.
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April 3rd, 2004, 08:43 PM
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BANNED USER
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Join Date: Oct 2003
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Re: Scenario: Orania Nasty Edition
I have been playing this map non-stop I love it.
Abysia has a bit of a problem.
You give a magic item to a commander that doesn't have a spot for it. I would suggest giving it to an assassin. Also the bodyguards for that same commander kill him (They have the heat special effect and the commander is not immune to heat).
Also the site you added for the commander to enter causes the province unrest to go thru the roof. As this is one of the two recruiting sites to start with this is BAD. I would suggest changing this to another 'enter to summon' site (Factory) or move this commander and site to a different province.
Sammual
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April 4th, 2004, 12:20 AM
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Corporal
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Join Date: Feb 2004
Location: Minnesota
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Re: Scenario: Orania Nasty Edition
This map is a ton of fun.
1) How can I mod it so that renaming is allowed? I have grown accustomed to naming particular commanders certain names to help me remember them and their roles.
2) In MP games is renaming typically not allowed?
3) I've been tinkering with Vanheim. Why did you give them a Harab Seraph? It seems redundant with their valkyries.
4) This map has inspired me to get into modding, but I'm just flummoxed about what sort of program I'd need to open the map file for editing. What program did you use?
Thanks for your great work, Peter!
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April 4th, 2004, 12:53 PM
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Second Lieutenant
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Re: Scenario: Orania Nasty Edition
Sammael,
Oops, yes, "Vision of the Abyss" does not have a misc. slot - silly thing to have overlooked when I changed it from a Warlock to a Telestic Animate to prevent the AI from moving it away immediately. Fixed in next release. As for getting killed by its bodyguards, however, these things happen  (Why were enemies allowed to assault the Infernal Gate in the first place??? - still, something to look at)
At 0 order, a tax level of 50-60% is enough to keep the Infernal Gate free of unrest. If you want to make a deal with the devil you have got to live with the results.  As the free devil-summoning is thematic, I am not changing this. Abysia gets the best free creature summoning site and must live with its few disadvantages.
Inigo Montoya,
1) You cannot. It is currently not possible to set a scenario to allow renaming. This sucks. I hope it is changed in future releases.
2) Pass
3) Overkill, I guess, and a guaranteed source of death magic
4) ANY text editor will do for editing text files. You can even use windows notepad if you are into S/M, though I advocate using a real text editor. On a windows platform, I would suggest using the Programmer's File Editor for three reasons, 1) it is free, 2) it loads incredibly fast, and 3) it is good.
__________________
When I said Death before Dishonour, I meant alphabetically.
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April 5th, 2004, 01:28 AM
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Corporal
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Location: Minnesota
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Re: Scenario: Orania Nasty Edition
Quote:
Originally posted by Peter Ebbesen:
Inigo Montoya,
1) You cannot. It is currently not possible to set a scenario to allow renaming. This sucks. I hope it is changed in future releases.
2) Pass
3) Overkill, I guess, and a guaranteed source of death magic
4) ANY text editor will do for editing text files. You can even use windows notepad if you are into S/M, though I advocate using a real text editor. On a windows platform, I would suggest using the Programmer's File Editor for three reasons, 1) it is free, 2) it loads incredibly fast, and 3) it is good.
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Thanks so much! 
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April 8th, 2004, 06:13 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Scenario: Orania Nasty Edition
Quote:
Originally posted by Inigo Montoya:
quote: Originally posted by Peter Ebbesen:
Inigo Montoya,
1) You cannot. It is currently not possible to set a scenario to allow renaming. This sucks. I hope it is changed in future releases.
2) Pass
3) Overkill, I guess, and a guaranteed source of death magic
4) ANY text editor will do for editing text files. You can even use windows notepad if you are into S/M, though I advocate using a real text editor. On a windows platform, I would suggest using the Programmer's File Editor for three reasons, 1) it is free, 2) it loads incredibly fast, and 3) it is good.
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Thanks so much! Peter, I wonder if you are planing to make any changes in your Nasty Orania mod related to the recent tweaks and changes in the new 2.11 patch? No suggestions, just curious.
[ April 08, 2004, 05:16: Message edited by: Stormbinder ]
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