Re: Proposed Modding Cost Guidelines
Good points everybody. I'll revise the tables to reflect this, plus add some new guidelines on magic items, etc. I think I might have to make this into "The Unofficial Unit Mod Guide".
What does everyone think of the "official" rule on holy units? That it raises their unit cost by 50%? I think that is a bit high, myself.
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--Uh-Nu-Buh, Fire/Death
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