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Old March 7th, 2004, 07:44 PM
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Default Re: Speeding up battles

Quote:
Originally posted by Arryn:
quote:
Originally posted by st.patrik:
I agree with IW that it would be a bad idea to have a readout of every action in a battle.
Why would this be a bad idea, if it's an option that can be turned on and off at will? If you, or anyone else, didn't want to use it you wouldn't have to. I fail to understand the mindset that says having fewer options is better ...
The explanation is that as many hours as Illwinter works on this particular extra feature are hours they don't spend on other (IMHO) more needed extra features.

Plus which I think I question the idea that more options is necessarily good - we don't need options so much as we need a good product. I think the hundreds of channels on cable tv in the US is a good example of this: lots of choice; little worth watching. In theory there's nothing bad about adding choice, but in practice it ends up decreasing quality - like a buffet restaurant where you can get whatever you want, but none of it is freshly cooked (i.e. it's been under warming lamps for a half hour). I'd far rather go to a place where I can only order one thing, if I know I like something they make, because most often it tastes better.


Quote:
Originally posted by Arryn:
quote:
If you want that you should play pen and paper D&D, IMHO.
Easier said than done. First, such games cannot be played solo. Second, gathering a group of players, when you are older and no longer in a college crowd, is very difficult to do. Things such as work, family, etc. tend to interfere with gameplaying.
I hear you on this one - good D&D games (and gamers) are hard to find. However, it does seem more like what would scratch your itch (so to speak) in terms of the detailed play-by-play combat.


*edit* I should make it explicit that I'm not trying to get you to leave Dom II or this community - I think you make a contribution which is worthwhile and obviously you enjoy the game. I'm just saying it seems like what you are looking for in a game would be more fully found in D&D, or something similar.

[ March 07, 2004, 17:48: Message edited by: st.patrik ]
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