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  #1  
Old March 7th, 2004, 08:17 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Speeding up battles

Quote:
Originally posted by Arryn:
It's also a patronizing attitude for any company to assume they know better than their customers what the customers themselves want/need.
How dare the developers make the game they want to make!

Illwinter! You're my slaves! *whhaa-pish* Mush! Mush!

While you're at it, add some length 8000 fear-inducing whips - this one doesn't seem to reach Sweden
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Old March 7th, 2004, 08:38 PM

Kel Kel is offline
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Default Re: Speeding up battles

Quote:
How dare the developers make the game they want to make!

Illwinter! You're my slaves! *whhaa-pish* Mush! Mush!

While you're at it, add some length 8000 fear-inducing whips - this one doesn't seem to reach Sweden
How dare the consumers give input on the games they buy!

Consumers! You're my slaves! *whhaa-pish* Mush! Mush!

While you're at it, add some length 8000 communion spells - this one doesn't seem to reach Sweden

- Kel (just a counter-point)
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  #3  
Old March 7th, 2004, 08:51 PM

Davidious Davidious is offline
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Default Re: Speeding up battles

I hate to kick a dead horse... well one more good kick and then on to other matters.

If it's on a switch then no one who doesn't want to bother would have to mess with it. Those that did would write utilities to make analyzing the file easier.

It wouldn't nessecarily have to have every single roll (although I'd like that best), so file size could be managed to a degree by what information was included in the file. Wouldn't have to be very 'readable' to a human in it's straight output format for that matter.

The idea that we should be playing D&D if we want detailed combat info is a Apples & Oranges kind of thing. I don't really see the connection.

btw...

The way things are currently, I could read a 400 page text readout of battles faster then I could watch the replay a coulpe time to try and figure out what happened


PS: In case it wasn't clear.... I love this freaking game, thanks for all the hard work IW!

[ March 07, 2004, 19:00: Message edited by: Davidious ]
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  #4  
Old March 7th, 2004, 10:29 PM
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PvK PvK is offline
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Default Re: Speeding up battles

Quote:
Originally posted by Arryn:
... Despite being wrapped in a humorous tone, this is a rather patronizing reply. It's also a patronizing attitude for any company to assume they know better than their customers what the customers themselves want/need.
That reply had me laughing out loud! Better than just not answering, in any case. Imagine a company that did not think it could decide which customer requests to implement or not.
Quote:
...
But to simply tell us that we don't need it "because you say we don't need it" is poor customer relations at best. At worse, it's a disingenuous smokescreen to keep hidden the detailed mechanics of combat resolution, which would be odd given how open IW has been in the past about answering questions on the subject.
So it's clearly not that, eh? I see that reply as a much-needed injection of light-hearted humor into this thread. I rather like that Illwinter gives amusing teases sometimes. Remember they don't have to pay attention or reply at all.

Seems pretty easy to decode or guesstimate this into a logical reply, to me anyway. How many Users really want IW to spend time adding and testing hyper-detailed combat logging and the option control to turn it on and off? Even if they have detailed debugging logs, the hint was that they'd have to make them human customer (English) readable, which sounds like it could be a major chore. I don't think it's at all unreasonable to allow these devs who gave us such a fun game to continue to focus on what they want to, even for features that aren't only going to be useful for a slim fraction of their rabid fans.

I wouldn't mind such a log, and I might use it to find out what exactly happened sometimes (search for commander name...). I guess I'm a lot more content than some. Again, pretty much my only gripe is the AI not avoiding friendly fire. Arrow time is kinda long in some battles, but I still watch them all, at least until there is a rout with no risk of friendly fire deaths.

PvK
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