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March 3rd, 2004, 08:20 PM
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General
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Join Date: Jun 2003
Location: az
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Re: misc questions
Quote:
Originally posted by Arryn:
.......Guess that pretty much limits the anonymous summons to just the Conjuration-9 Ghost Riders.
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Myself and a few others I know have Banned Ghost Riders because it's so powerful especially against AI opponents. The wraith lord leading the pack is also extremely deadly. Based on what it does for the cost of only 5 gems... seems too powerful.
[ March 03, 2004, 18:21: Message edited by: NTJedi ]
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March 3rd, 2004, 10:41 PM
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Corporal
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Join Date: Jan 2004
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Re: misc questions
Quote:
Originally posted by GavinWheeler:
I'm not sure about things like 'the looming hell', and spells such as 'seeking arrow' don't provoke battles, just damage reports.
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Seeking Arrow doesn't reveal the caster. It just says "an arrow fell out the sky."
With Looming Hell, the question seems more or less academic, since you can always see whose global enchantment it is anyway.
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March 3rd, 2004, 11:32 PM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
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Re: misc questions
Quote:
Originally posted by Sindai:
Seeking Arrow doesn't reveal the caster. It just says "an arrow fell out the sky."
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That was kind of my point. There are plenty of spells that do damage, cause unrest or reduce population anonymously. But the only one I know of that causes a battle and is anonymous is "Ghost riders".
Quote:
With Looming Hell, the question seems more or less academic, since you can always see whose global enchantment it is anyway.
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Umm.. true! I guess I was a little too focussed on the issue of whether the battle itself is identified as an attack by independents or as a battle with the casting nation.
Although, if it were identified as independents attacking, then the AI might not see it as a declaration of war even if a human player would look at the global enchantment screen and work out who to blame.
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March 3rd, 2004, 11:37 PM
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Corporal
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Join Date: Jan 2004
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Re: misc questions
Quote:
Originally posted by NTJedi:
Based on what it does for the cost of only 5 gems... seems too powerful.
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There are a couple of cracking spells that are high in research cost but low in gem cost. I think - the only other example that comes to mind right now is another necro spell, Tartarian Gate.
Oh yes - Earth attack is another good one.
Wouldn't it be better to have an agreed mod that increased the gem cost, if that would make the spell usable in your opinions? Or is that hard to do? (I haven't played with the mod system yet)
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Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
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March 4th, 2004, 12:32 AM
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Major General
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Re: misc questions
It should be noted that Ghost Riders, while powerful for its cost of 5 gems, is nearly totally ineffective on any province with a Fort: The Ghost Riders will attack the province and kill your PD and patrollers, but can't neut the province because they don't stick around to siege the fort: Therefore, since you hold the fort, after a Ghost Rider attack, the province reverts to your control again even if you lost the battle.
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