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Old March 2nd, 2004, 04:03 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Annoying death magic

Quote:
Originally posted by Arryn:
[QB]A mage spamming Body Ethereal 6 times in a row, while within range of other spells, *is* a bug. As is a mage casting Air Shield when it is already protected with Air Blessing 10, or when there are no enemies on the field that are capable of launching missiles.
I have never seen a mage cast Body Ethereal on the same square more than once. Yes they will cast it six times in a row, but that's because it has a range of 1 and an area of effect of 1. 6 casts will protect most units that surround the mage. That's hardly a bug when the spell as a useful effect. It might not be what you consider to be the most useful effect, but I'm quite happy to have starspawn mages etherealize all the Illithid's surrounding them without me having to tell them to.

There are a few bugs with spell targeting, but most of them are not that serious.

Quote:
EDIT: oh, and if a mage is too far for any useful spells, then the AI should simply DO NOTHING (and avoid spell fatigue) rather than cast useless spells.
You'd have to define exactly what a "useful" spell is in numerical terms then. Raise skeletons/dead is certainly never useless, it's one of the most powerful summoning spells with no gem cost in the game. Decay is certainly not useless if it hits a unit, and it's fairly precise for such a low level spell. A mage should never do nothing with their turn, as they will never regain fatigue unless unconscious, and doing nothing would lead to even more complaints from people who do not understand what is going on.
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