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March 2nd, 2004, 10:37 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: The Behemoth
Oh, give 'em a whirl. They're fun, and are good targets for boosting spells like Mass Flight  , although the cost adds up quickly.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 3rd, 2004, 06:21 AM
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Private
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Join Date: Feb 2004
Location: Denmark
Posts: 13
Thanks: 0
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Re: The Behemoth
Im joining the club. Very very poor wording 
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March 3rd, 2004, 06:31 AM
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Re: The Behemoth
If it didn't make you summon it, it may not have been poor wording at all. If it had such an impact as you to not summon it because the flavor text says it uses a dead mage to power the Behemoth, it just means to me that they did a very decent job of flavoring that particular unit.
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March 3rd, 2004, 11:57 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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Re: The Behemoth
Well thanks for clearing me up. Looks like I wasnt the only one.
Oh btw Zen: I didnt understand your Last post here, what did you mean?
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March 3rd, 2004, 05:35 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: The Behemoth
Quote:
If it had such an impact as you to not summon it because the flavor text says it uses a dead mage to power the Behemoth, it just means to me that they did a very decent job of flavoring that particular unit.
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Here is how I read the description: "bla bla reanimate dead elephant bla bla bla high magic resistance. As all of the mage's energies are used in controlling and preserving the beast, he or she is unable to cast spells".
This made me think that my mage would be unable to do anything usefull for as long as the behemoth lived, which seemed almost reasonable considering how impressive an undead elephant might be. It was not untill I read the description 10 times that I realized that a dead mage was reanimated as well to controll it, and that the reanimated mage was the one not casting spells.
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March 3rd, 2004, 05:39 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Behemoth
i think he meant that the devs did a quite good job, because its actually THIS deep that you dare not to cast certain spells ^^
[ March 03, 2004, 15:45: Message edited by: Ragnarok-X ]
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March 3rd, 2004, 09:14 PM
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Corporal
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Join Date: Jan 2004
Posts: 58
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Re: The Behemoth
I think the spell description is poor. I have also ignored the spell. It does not say a mage is also summoned to control the behemoth. I had no doubt the casting mage would be unable to cast other spells, because he was stuck in a "heal behemoth" link.
So many nuances in this game to become knowledgeable. Why cause additional confusion with the current spell description?
Aikamun
[ March 03, 2004, 19:39: Message edited by: Aikamun ]
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