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  #1  
Old March 3rd, 2004, 08:54 PM
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Default Re: Caelum questions, both themes.

Quote:
Originally posted by ywl:
A question: can iceclads fly in storm?
A good question. I know Storm Guards and Storm Generals can, but I can fire up Dom II at lunch and test it with Iceclads.

[ March 03, 2004, 18:55: Message edited by: fahdiz ]
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Old March 3rd, 2004, 10:15 PM

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Default Re: Caelum questions, both themes.

Quote:
Originally posted by Endoperez:
I think he meant that he can slaughter abysian mages in battle.
how? i haven't seen any good combat wind spells.
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Old March 3rd, 2004, 10:21 PM
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Default Re: Caelum questions, both themes.

Quote:
Originally posted by DLC:
quote:
Originally posted by Endoperez:
I think he meant that he can slaughter abysian mages in battle.
how? i haven't seen any good combat wind spells.
Well, Storm (and a couple of other air spells too, if I remember correctly) makes fire magic more difficult to use, as well as making projectiles of all kinds less accurate. So if you can take away the Abysian mages' ability to strike from afar, they can probably be taken down with flyers like Storm Generals and Storm Guards, who can fly even during a storm.

Also, rituals like Wolven Winter can be used to soften up a "hot" province before your armies even arrive, increasing Abysia's fatigue during the battle. Heck, the mage might pass out before the flyers even get there.

This is just theory, though, as I haven't run into Abysia with Caelum yet.

[ March 03, 2004, 20:24: Message edited by: fahdiz ]
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Old March 4th, 2004, 01:30 AM

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Default Re: Caelum questions, both themes.

Quote:
Originally posted by DLC:
quote:
Originally posted by Endoperez:
I think he meant that he can slaughter abysian mages in battle.
how? i haven't seen any good combat wind spells.
Lightning Bolt. Orb Lightning. Thunder Strike. Wrathful Skies. Wind is FULL of good combat spells, definately in the top 2 or 3. It also has nice no-gem combat summons.
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Old March 4th, 2004, 01:50 AM
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Default Re: Caelum questions, both themes.

Imo Caelum has only one, but very powerful advantage over other nations. High Seraphs.
3 air 2 water 1? Flying, and most importantly, costs only a fekking *175* in cash, they are perhaps the most powerful single mage in game, when cost is taken into account.

At their mind-bendingly low cost, you should be making hordes of them. They are one of the most effective, if not THE most effective, researchers one can buy from the start, can search for sites really quickly (althought at limited paths), can cast quickness in battle to make them even more effective, work well with storm and storm power and do a lot of nice overland spells.

As for good battle spells for caelum, first one to cast is always obviously quickness, then summon storm power (if you are fighting in storm) and then proceed with thunder strikes or orb lighnings. The spells seem weak? Remeber, after first turn you will be casting 2/turn, and your mages are really cheap, so you have lots of them. Caelian mages have one weakness though: most of the stuff can be canceled with lighning resistance, so even mechanical men can be real nasty.

As for slaughtering abysians, or anyhting else for that matter, try this once: Take a single high seraph, give him staff of storms and ring that gives lighning immunity. Then go to battle, alone or preferably with some units that have lightning immunity guarding him, and cast wrathful skies. Proceed to watch the enemy army fry, and leave your enemy wondering at the battle report where hundreds of his units died and your units show one living commander.

Will not work twice against a human though, but is guaranteed to bring any ai down every time. There are another Versions with at least fire and poison.
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Old March 4th, 2004, 09:25 AM
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Default Re: Caelum questions, both themes.

You can destroy a human player's army multiple times, just use Wind Trapeze... Your scouts will find his armies, and he can't protect his every army... There are better strategies, though, and you might not like it if your enemy gets few Staves of Storms for himself.
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Old March 4th, 2004, 10:10 AM
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Default Re: Caelum questions, both themes.

Gosh, this is sooo interesting! I only hope my human 'enemies' dont read this thread...

I have not really understood "storm" so far: How do I get into storms except from casting the battlefield spell storm?

I mean, sometimes there's snow (and I think i've seen rain) on the battlefield, but I always thought that this is a mere graphical nicety without effect. Did I miss something here? How do I make a weatherforecast then?

- As for RotR: I agree that Caelum should have a theme where blessing might be of more use. After all, they are angel-like beings anyway, so an entirely divine-based theme woulde be cool. And there's a lot to trade of: the cool mages, making mammoths unique to the captial, etc. But maybe I just dont know enough about the other nations.

I got the feeling that RotR was meant to give caelum a tainted, evil touch, but I think they are not evil enough...

- A question about the drain-scale: What is the big deal? I loose one research-point per mage, it increases MR by a half-point (what does a half-point mean by the way?). I'm not aware of the increased fatigue, but I recall that I've read somewhere something about that....

[ March 04, 2004, 08:21: Message edited by: Chazar ]
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