.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old March 5th, 2004, 09:16 AM

Guest
 
Posts: n/a
Default Re: Caelum questions, both themes.

Quote:
Originally posted by Zurai:


#3: Their large size means that relatively few Jotuns will form a line compared to the masses of smaller units that swarm you. A single Jotun will end up fighting at least 3 humans.
Quote:
Which has nothing to do with morale.
It does have something to do with morale. Since you force a morale check every time you are attacked. A square can only have up to 6 in size in it. Each attack lowers defense by 1, so there is a greater chance of an attack going through. Also each single large unit has more morale checks since more units can attack it per square. Though the primary reason that Giants seem to have poor morale (to the uninitiated) is because of their lower than average squad size which would give them a lower base morale than a similiar group of human milita (with much less survivability).

And in response to Fliers Routing, they rout much more not because of any inherent 'ability' but because of their deployment (when attacking they move in a circle around an area) which allows each and every unit to attack and be attacked (as opposed to front lines clashing). With the fragility of the units, lower average armor (even with Iceclad/SGuard) they tend to rout easier than other units of the same variety.

This is why losing a Holy3 priest by RotR is even more annoying.

[ March 05, 2004, 07:28: Message edited by: Zen ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.