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Old March 5th, 2004, 07:31 PM

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Default Re: Population, Income, Unrest and Supplies

Quote:
Originally posted by Nethog:
Zen you mentioned "disease" when referring to things that reduce population. Were you referring to magic or a random event? or battle disease affliction somehow spreading to pop?!?
I was referring to disease in general. There are events, spells, magic items (Bane Venom Charm), units (Harvester of Sorrow, Pazazu, Mabakiel).

Quote:
Are there any spells for increasing pop?
As Nagot and others said. GoNB and Wish. If there are any other I am unfamiliar with them.

Quote:
Are there any spells or random events that decrease Unrest?
Fata Morgana. Also Well of Misery increases Tax money when it's in effect.

Quote:
Are there any scales that directly increase/decrease unrest?
No, it's important to note this, because it did in Dom1, but does not in Dom2 to reduce Micromanagment.

Edit:

You might also want to put on your "Starving to Diseased" portion that Disease not only makes them lose 1 hp a turn, but it dramatically increases the chance of afflictions and every point of damage taken from Disease (and in combat) has a greater chance of inflicting an Affliction.

[ March 05, 2004, 19:37: Message edited by: Zen ]
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