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  #1  
Old April 19th, 2004, 09:25 PM
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Default Re: Modding feedback wanted

Bump.

IOW what modding tools do you want now (after 2.11).
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  #2  
Old April 20th, 2004, 04:25 PM

sube sube is offline
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Default Re: Modding feedback wanted

Don't know if it has already been mentioned, but I would like the possibility to mod populations.
Let's say that for instance I'd like to make a map or scenario where in province XXX it's possible to recruit units that I invented, orcs or elves or whatever. I think with 2.11 I could do it if I create these units by modding existing units, for instance replacing jade amazons with orcs. But I would like to add my units as populations without losing existing ones.

Another thing that I would like to have is an additional "send", we already have "send gems", "send money" etc., what I would like is also a "send units". After all, if my ally is in trouble, the best way to help him would be sending him directly units. Where these units will appear once sent (his capital? a neighbouring province?), that remains to be seen...

And... maybe a command to change cost of temples/labs?

Aaaand... the possibility to include special prophet tga sprites (as in the case of a demonbred, who changes sprite when becoming prophet)

And I'm sure I had more... However, sorry if these points have already been discussed, I've really no time to read every post
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  #3  
Old April 20th, 2004, 05:03 PM

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Default Re: Modding feedback wanted

My priorities would be :
1. Theme modding (still )
2. Item modding
3. Site modding
4. Poptype modding
5. Building modding (at least castles..)

[ April 20, 2004, 16:34: Message edited by: PDF ]
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  #4  
Old April 22nd, 2004, 09:41 AM

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Default Re: Modding feedback wanted

Another thing that I would like to have is the possibility to mod a unit so that it can cast one spell. I'm not talking about a commander with magic levels, but just a trooper which can cast one single spell instead of attacking.
Or is this already moddable in some way that I do not realize?

Then I'd also like some more magic modding, of course... My personal priority would by moddable summoning spells, that can both summon "unlimited" and "limited" monsters (with "limited" I mean guys like the elemental kings, that are no more tha 2 or 3 per spell - maybe "unique" is more correct). Could be something like that:

#addnewspell name
#level, cost, path etc.
#summon monstername numberofmonsters
OR
#summonunique monstername1
#summonunique monstername2 etc.
#end

(great game, by the way - that has to be mentioned from time to time)

[ April 22, 2004, 08:49: Message edited by: sube ]
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  #5  
Old April 22nd, 2004, 12:13 PM

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Default Re: Modding feedback wanted

We're still missing fire-rate and are damage.
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  #6  
Old April 23rd, 2004, 01:29 AM

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Default Re: Modding feedback wanted

And do we have 1-hand and 2-hand for weapons modding?
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  #7  
Old April 22nd, 2004, 04:55 PM
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Default Re: Modding feedback wanted

Quote:
Originally posted by Zeikko:
We're still missing fire-rate and are damage.
Isn't there nbr of attacks?

If nbr of attacks is available use -2 for every other turn and -3 for every third turn. It might work.
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