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  #1  
Old April 20th, 2004, 05:03 PM

PDF PDF is offline
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Default Re: Modding feedback wanted

My priorities would be :
1. Theme modding (still )
2. Item modding
3. Site modding
4. Poptype modding
5. Building modding (at least castles..)

[ April 20, 2004, 16:34: Message edited by: PDF ]
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  #2  
Old April 22nd, 2004, 09:41 AM

sube sube is offline
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Default Re: Modding feedback wanted

Another thing that I would like to have is the possibility to mod a unit so that it can cast one spell. I'm not talking about a commander with magic levels, but just a trooper which can cast one single spell instead of attacking.
Or is this already moddable in some way that I do not realize?

Then I'd also like some more magic modding, of course... My personal priority would by moddable summoning spells, that can both summon "unlimited" and "limited" monsters (with "limited" I mean guys like the elemental kings, that are no more tha 2 or 3 per spell - maybe "unique" is more correct). Could be something like that:

#addnewspell name
#level, cost, path etc.
#summon monstername numberofmonsters
OR
#summonunique monstername1
#summonunique monstername2 etc.
#end

(great game, by the way - that has to be mentioned from time to time)

[ April 22, 2004, 08:49: Message edited by: sube ]
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  #3  
Old April 22nd, 2004, 12:13 PM

Zeikko Zeikko is offline
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Default Re: Modding feedback wanted

We're still missing fire-rate and are damage.
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  #4  
Old April 23rd, 2004, 01:29 AM

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Default Re: Modding feedback wanted

And do we have 1-hand and 2-hand for weapons modding?
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  #5  
Old April 22nd, 2004, 04:55 PM
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Default Re: Modding feedback wanted

Quote:
Originally posted by Zeikko:
We're still missing fire-rate and are damage.
Isn't there nbr of attacks?

If nbr of attacks is available use -2 for every other turn and -3 for every third turn. It might work.
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  #6  
Old May 9th, 2004, 12:03 AM

wombatsSAR wombatsSAR is offline
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Default Re: Modding feedback wanted

One command I've not found is the equivalent of "air shield/missile shield". Right now, I've resorted to using "ethereal", which is mostly unsatisfactory.

And to add to the chorus, modding of themes and sites would be convenient, ability to restrict units to capitols or sites, the "usepicture" command for us artistically challenged... Basically, if it can be done already in the game, then being able to modify it to fit the nation/character concept should be available.

Something new? Well, the "addretinue" suggestion was cool - somewhat equivalent to the Etherlord or a troll lord. I'd like to implement something equivalent to a panthyon - more or less multiple gods/pretenders for a nation. hmmm, priority interrupt ... oops.
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  #7  
Old May 9th, 2004, 01:42 AM

Darryl Darryl is offline
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Default Re: Modding feedback wanted

I don't know if anyone has mentioned this, but how about the ability to apply certain mods only to certain nations. So for example changing spell costs for Man, but having the spell costs normal for other nations in the game. Or changing research for one nation (or more), but not for all nations.
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