|
|
|
 |

April 20th, 2004, 05:03 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding feedback wanted
My priorities would be :
1. Theme modding (still  )
2. Item modding
3. Site modding
4. Poptype modding
5. Building modding (at least castles..)
[ April 20, 2004, 16:34: Message edited by: PDF ]
|

April 22nd, 2004, 09:41 AM
|
Corporal
|
|
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Modding feedback wanted
Another thing that I would like to have is the possibility to mod a unit so that it can cast one spell. I'm not talking about a commander with magic levels, but just a trooper which can cast one single spell instead of attacking.
Or is this already moddable in some way that I do not realize?
Then I'd also like some more magic modding, of course... My personal priority would by moddable summoning spells, that can both summon "unlimited" and "limited" monsters (with "limited" I mean guys like the elemental kings, that are no more tha 2 or 3 per spell - maybe "unique" is more correct). Could be something like that:
#addnewspell name
#level, cost, path etc.
#summon monstername numberofmonsters
OR
#summonunique monstername1
#summonunique monstername2 etc.
#end
(great game, by the way - that has to be mentioned from time to time)
[ April 22, 2004, 08:49: Message edited by: sube ]
|

April 22nd, 2004, 12:13 PM
|
Corporal
|
|
Join Date: Mar 2004
Location: Kerava, Finland
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding feedback wanted
We're still missing fire-rate and are damage.
|

April 23rd, 2004, 01:29 AM
|
Corporal
|
|
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Modding feedback wanted
And do we have 1-hand and 2-hand for weapons modding?
|

April 22nd, 2004, 04:55 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Modding feedback wanted
Quote:
Originally posted by Zeikko:
We're still missing fire-rate and are damage.
|
Isn't there nbr of attacks?
If nbr of attacks is available use -2 for every other turn and -3 for every third turn. It might work.
|

May 9th, 2004, 12:03 AM
|
Private
|
|
Join Date: Apr 2004
Location: Univ Wisc - Madison, USA
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding feedback wanted
One command I've not found is the equivalent of "air shield/missile shield". Right now, I've resorted to using "ethereal", which is mostly unsatisfactory.
And to add to the chorus, modding of themes and sites would be convenient, ability to restrict units to capitols or sites, the "usepicture" command for us artistically challenged... Basically, if it can be done already in the game, then being able to modify it to fit the nation/character concept should be available.
Something new? Well, the "addretinue" suggestion was cool - somewhat equivalent to the Etherlord or a troll lord. I'd like to implement something equivalent to a panthyon - more or less multiple gods/pretenders for a nation. hmmm, priority interrupt ... oops.
|

May 9th, 2004, 01:42 AM
|
Corporal
|
|
Join Date: Nov 2003
Location: Atlanta
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding feedback wanted
I don't know if anyone has mentioned this, but how about the ability to apply certain mods only to certain nations. So for example changing spell costs for Man, but having the spell costs normal for other nations in the game. Or changing research for one nation (or more), but not for all nations.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|