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March 7th, 2004, 02:02 AM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: buggy blade wind?
PDF,
Yes...I do think Ulm and Abyssia are meant to be played with eye-enhanced mages. That's how I always play them. Try that if you haven't and vive la difference!
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March 7th, 2004, 08:08 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: buggy blade wind?
Quote:
Originally posted by SurvivalistMerc:
PDF,
Yes...I do think Ulm and Abyssia are meant to be played with eye-enhanced mages. That's how I always play them. Try that if you haven't and vive la difference!
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Its rather weird to think that to have a fireball-caster mage perform correctly his job, one must pay him an air item. IMO spells like firebal, magmabolt, etc. should be somehow of use, even with unenhanced mage. A 200 gp salamander with prec 7 is an absolute waste on a battlefield, so in essence his fire-2 profeciency is only of use for rituals. 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 7th, 2004, 08:10 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: buggy blade wind?
Fear my awesome 380 gp Anathemant Dragon, that cant hit an elephant juste before them!
Ah, I now understand their use : they make the enemy die by laughing frantically. 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 7th, 2004, 08:17 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: buggy blade wind?
Quote:
Originally posted by Pocus:
Its rather weird to think that to have a fireball-caster mage perform correctly his job, one must pay him an air item. IMO spells like firebal, magmabolt, etc. should be somehow of use, even with unenhanced mage.
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This is especially true when you consider the number of ways to make fire magic even less useful. Storms, mist, and cold provinces for example.
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March 7th, 2004, 08:57 AM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: buggy blade wind?
Quote:
Originally posted by Pocus:
Fear my awesome 380 gp Anathemant Dragon, that cant hit an elephant juste before them!
Ah, I now understand their use : they make the enemy die by laughing frantically.
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And what about a Medusa killing herself with her own Blade Wind? 
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God does not play dice, He plays Dominions Albert von Ulm
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March 7th, 2004, 11:40 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: buggy blade wind?
Quote:
Originally posted by SurvivalistMerc:
PDF,
Yes...I do think Ulm and Abyssia are meant to be played with eye-enhanced mages. That's how I always play them. Try that if you haven't and vive la difference!
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No, I don't think they were *meant* to be weak and unbalanced *unless* you succeed in finding indy/mercs Air mages ..
I agree that they *perform better* this way, but that's very different.
What happens is that Fire and Earth magic are underpowered to their frequent (crappy) precision-based combat damage spells, and that it is counterbalanced if/when you get Air items.
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March 8th, 2004, 02:14 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: buggy blade wind?
perhaps some of us should take the burden of putting up a mod which alters by some points nearly all non-area evocation spells?
I'm unsure I can take the gauntlet though...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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