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March 8th, 2004, 11:53 AM
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Colonel
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Join Date: Apr 2002
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Re: buggy blade wind?
Quote:
Originally posted by Pocus:
perhaps some of us should take the burden of putting up a mod which alters by some points nearly all non-area evocation spells?
I'm unsure I can take the gauntlet though...
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Wouldn't it be easier to improve precision of Fire mages (Abysians & Marignon) ?
As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory 
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March 8th, 2004, 12:23 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: buggy blade wind?
Quote:
Originally posted by PDF:
quote: Originally posted by Pocus:
perhaps some of us should take the burden of putting up a mod which alters by some points nearly all non-area evocation spells?
I'm unsure I can take the gauntlet though...
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Wouldn't it be easier to improve precision of Fire mages (Abysians & Marignon) ?
As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory As we notice a significant increase in precision when you goes from 0 to 4 (for example) then I think that a general +2 for combat spells would be ok.
As for the question : tweaking spells or tweaking mages, I think its better to tweak spells : Because you would need to tweak every mages of all nations, including independants or found by site. Also it ask to tweak mages from new mods. Where as a spell tweak pack as a stand alone would be much easier to maintain, and activate/deactivate.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 8th, 2004, 12:26 PM
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Lieutenant Colonel
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Re: buggy blade wind?
PDF if you are interested, we can make that a joint project. You make the mod file, and I make an executable that allows the modification of the precision boost. For example you would set the boost to +1 with the executable, and it would change to this value all #precision (or whatever) tag in the your file.
There is perhaps 50 spells to mod, the burden of the work is to identify all spells which use precision < 100
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 9th, 2004, 02:04 AM
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Colonel
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Re: buggy blade wind?
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March 8th, 2004, 09:44 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: buggy blade wind?
thats simple, just check all battle spells if they have a precision.
It was a suggestion, if you feel its too much of an hassle, then no worries.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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