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March 7th, 2004, 03:37 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
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Re: RATE this pretender (not über) and give tipps !
1. Think it's normal, an unit with a missile weapon also needs a HtH attack/weapon when it's engaged.
2.This one is strange.. What appears as name ? Moloch ? I'm not sure you can change an existing unit name in fact !
3. #domstr doesn't work, it's an error in the doc, the right command is #startdom
4. This pretender is quite powerful indeed : I'd rather give him 1 level in 1 path (blood or death) and add. path cost of 50 or 60 to make it less versatile...
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March 7th, 2004, 03:44 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: RATE this pretender (not über) and give tipps !
thanks PDF !
About the name: NOTHING shows, i.e. in the select screen its like this
" - 100 pts" when it should be
"Heavens Ambassador - 100 pts"
So its almost like the programm didnt recognize or "sees" my name ?!
The names can be changed, because my pretender is based upon targa's mod-a-god mod, and in his demo mod you can select a "Shadow Wraith".
edit: typo
Thanks for the startdom entry !
About your path suggestion: I didnt noticed i made the newpath cost this small. I wanted this pretender to be an assassin without magic. So either one path with one, or no path and newpath costs of like 60-70
Thanks anyway, you helped me
[ March 07, 2004, 13:46: Message edited by: Ragnarok-X ]
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March 7th, 2004, 05:22 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Thanked 1 Time in 1 Post
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Re: RATE this pretender (not über) and give tipps !
You put in the #clear command a bit late. Should be the first command after #selectmonster. As it stands now you're clearing your #name and #descr as well as everything else.
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March 7th, 2004, 05:23 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: RATE this pretender (not über) and give tipps !
Found the problem, it came from your #clear command ... You put it *after* the #name, so it get erased ! In the original Mod a God there's no #clear command, but it's better to put one in order to get rid of all original attributes.
Put the #clear before the #name, this way it works :
#selectmonster 120
#clear
#name "Modded God"
#spr1 "./modagod/wraith.tga"
#clearmagic
(edit) Grrrrr, Wauthan made it a minute before me !
[ March 07, 2004, 15:24: Message edited by: PDF ]
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March 7th, 2004, 06:06 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: RATE this pretender (not über) and give tipps !
hey thanks, that did it.
Too bad i've got another problem.
both the #awe and the #standart command dont work. Did those commands changed, too ?
Ive redone my pretender without the #awe, but i still want the standart effect..
look at the new files, and tell me what you think about it. Im curios what you think about the ethereal, i guess both immortal and ethearal is too strong ? in addition it doesnt feel very rpg-like, ill guess ill stick with just the immortal as it seems to fit better with the background as well.
#newweapon 700
#name "Otherworldly Crossbow"
#att 4
#dmg 18
#range 45
#ammo 20
#sound 29
#armornegating
#magic
#end
#newweapon 701
#name "Otherworldly Mace"
#att 4
#dmg 7
#len 2
#defend 2
#sound 8
#armornegating
#magic
#flail
#end
#newarmor 250
#name "Otherworldly Robe"
#type 5
#prot 6
#def 0
#enc 0
#end
#selectmonster "Moloch"
#clear
#clearmagic
#name "Otherworldly Ambassador"
#spr1 "./modagod/wraith.tga"
#descr "A humansized creature with 3 eyes, hiding beneath a Robe which is emitting a glow which cant be from this world.
Sent from another realm by another being. His given task: Uniting this world in order to supply his master with everything this world has to offer: people, goods, magic.
Some say there is another reason why the ambassador wants to unite the world: To establish his own kingdom and finally kill the one who sended him here."
#gcost 100
#size 2
#hp 18
#ap 6
#att 11
#def 12
#prec 13
#str 9
#prot 2
#enc 4
#mor 30
#mr 18
#mapmove 2
#stealthy 25
#assassin
#spy
#eyes 3
#pathcost 70
#expertleader
#startdom 2
#standard 10
#immortal
#ethereal
#weapon 700
#weapon 701
#armor "Otherworldly Robe"
#end
#edit: format and grammar, thanks to Torvak
[ March 07, 2004, 16:33: Message edited by: Ragnarok-X ]
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March 7th, 2004, 06:16 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: RATE this pretender (not über) and give tipps !
If you take out Ethereal, it would be OK, simply because immortal does not work to well for assassins and spies, who operate in enemy dominion. Also, make the bow "Strength Not Added".
Why does it have a "#gcost"?
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March 7th, 2004, 06:28 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: RATE this pretender (not über) and give tipps !
the gcost is the cost in design points if used on a pretender
okay to the -ethereal  i didnt like it anyway
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