Re: Knights of Light - Version 1.1
I got some more playing time in, and I have to say I really, really like it.
For those who haven't tried it it plays like a marignon-ulm faction without the forging.
I haven't noticed any real imbalances. It is a strong nation, but I think at least 6 or 7 themes are stronger. (In fact playing against KoL is very manageable...)
If you're still around sube... please continue, either with other factions of the dark moon chronicles or with another updated KoL mod (siege tower?..... please?).
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One rescue a day... that's my motto. - Deathstalker II
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