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May 13th, 2001, 02:52 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
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Re: Racial Trait Creation Problems
Thanks guys.
I have come up with an interim solution of just having a new tech called Borg Technology which only the Borg, of course, will research.
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May 14th, 2001, 12:40 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Racial Trait Creation Problems
God Emporer,
on the Master computer problem, I found that if you replace the Master computer ability with the Ship bridge, ship life support, and ship crew quarters abilities, the computer will actually replace them with the master computer, but it replaces each one. I tried replaceing the ship requirements from a fixed number to requiring a percentage, and changing all of those components to go along with that, but found there was some hard coded requirement that didn't like the change. I figure there should be some kind of way to get around it along those lines, but havn't had time to do much more playing around with the idea.
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May 15th, 2001, 01:17 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Racial Trait Creation Problems
I seems the AI looks for the ability and doesn't check if any other component satisfies it. I tried making solar sails have the solar supply generation ability and the AI insisted on building 2 solar sails. If two components have the same ability but different values the AI seems to choose the higher value, in my example it chose 2 solar sails if the solar sail generated more supply than the solar panel.
You could try giving the master computer the extra ability and add it to the Borg Tech tree. The AI may not choose it because there is no value to increase.
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May 15th, 2001, 02:00 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: Racial Trait Creation Problems
Nitram,
I had given Master Computer regenerative ability but it still ignored it. I've given up on it and have elevated Computers on the Borg research instead. I figured that the micro repair bays and regenerative structure (armour) that I have given the Borg, pretty much replicate what I want the Borg to be like.
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May 16th, 2001, 01:13 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: Racial Trait Creation Problems
Sounds like you are creating a whole new tech area for them?
Cool, can't wait for it!
[This message has been edited by Nitram Draw (edited 15 May 2001).]
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May 15th, 2001, 02:10 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: Racial Trait Creation Problems
Nitram,
I have posted a Borg variant in the Ships/Races mods archive.....
Check it out! Look forward to any comments that you may have.
Regards,
GE
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