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March 11th, 2004, 12:02 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Units seldom used.
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Originally posted by Argitoth:
What I don't know is why you would use Serpents and Snake Dancer things. Serpents are replaced by fantacism-casting priests and snake dancers die too easily. No bless effect would make them worth it even if they are resistant to poison. Slingers + Dancers don't do crap. The dancers die and then the slingers are open for attack.
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Well, you don't necessarily have level 4 priests following every single one of your armies, but you can easily and very cheaply put Serpents in every squad. With C'tis' pitiful morale, every little bit helps.
And for Snake Dancers, I dunno...I'd think with a high water blessing they'd be pretty nice. Darn cheap, too.
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
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March 11th, 2004, 12:09 AM
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Major
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Re: Units seldom used.
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Originally posted by Wauthan:
Good to hear that C'Tis Falchioneer and Elite Warrior got their uses. If a bit more specialised one then I hoped for.
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Why "specialized"? Neither of them can withstand damage as well as Swamp Guards, so both need fodder (read: undead) to be effective, but other than that their role isn't any different: engage the enemy and kill him faster than he kills you.
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C'Tis is my favorite nation after Atlantis. Trouble is that I get a lot more power for my gold by simply going for heavy infantery and a morale boosting priest than using these two units.
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These two units (especially EWs) can be raised in numbers, the SGs can't. And they move 2 provinces on the map. If SG weren't so clumsy I sure would use them more often, but one of the reasons why they're better survivors is I can't get them to the front fast enough . Besides you need Prod+3 if you want SGs in decent numbers, while relying on less resource intensive troops allows you to spend your design points elsewhere - eg, on magic: air 3 is good to have if you plan to rely on EWs or falchioneers.
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Can you give me some tips for proper deployment since the problem I have is that they die far faster then I can accept.
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Undead fodder to distract the enemy (soulless, dispossessed spirits - or even basic longdeads). Behemoths to fight side by side with your EWs. Berserk and Protection spells will help too. I rarely recruit anything but EWs after Alteration 6.
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I must have really bad luck with Jotun Hurlers. I would never imagine these guys Lasting one combat turn against heavy cavalery.
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They won't, if you use them without spearmen. When I have to deal with HC or knights, I use about 1 hurler for each 3-5 Jotun spearmen. You have to take the higher AP of the hurlers into account when deploying them. With a bit of practice, you should get your battle setup right and suffer minimal hurler losses.
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They either get swarmed, since they walk so close to melee range, or they toss their boulders into the backs of their fellow giants (nothing new but these missiles are way too dangerous to allow friendly fire).
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Strange, I've always found friendly fire was not a big concern with hurlers thanks to their limited range.
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God does not play dice, He plays Dominions Albert von Ulm
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March 11th, 2004, 12:10 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Units seldom used.
Quote:
Originally posted by fahdiz:
Well, you don't necessarily have level 4 priests following every single one of your armies, but you can easily and very cheaply put Serpents in every squad. With C'tis' pitiful morale, every little bit helps.
And for Snake Dancers, I dunno...I'd think with a high water blessing they'd be pretty nice. Darn cheap, too.
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I dunno what your strategy is, but I never have an army without a lvl 4 priest.
To me, 1 priest is worth more than 7 snakes
7 snakes x 40 gold = 280 gold = 1 priest
7 snakes will die easily. The priest can preach well, build temples, lead 75 units, cast fantasism, become a prophet with smite... it's so much more worth it.
But I only use my 120 gold lvl 3 priest for preaching, temple building, and banishing.
[ March 10, 2004, 22:12: Message edited by: Argitoth ]
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March 11th, 2004, 12:14 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Units seldom used.
Quote:
Originally posted by Argitoth:
I dunno what your strategy is, but I never have an army without a lvl 4 priest.
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You don't? Not even at the very beginning of the game? Maybe if you used more Serpents you wouldn't need a level 4 priest with every army.
I'm just giving you a hard time. I haven't really played much C'tis...although I did notice a sudden jump in the lifespan of my Serpent Dancers when I took a water blessing.
[ March 10, 2004, 22:15: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 11th, 2004, 12:15 AM
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Major
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Join Date: Sep 2003
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Re: Units seldom used.
Quote:
Originally posted by Argitoth:
To me, 1 priest is worth more than 7 snakes
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Using both is even better.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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March 11th, 2004, 12:17 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Units seldom used.
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Argitoth:
To me, 1 priest is worth more than 7 snakes
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Using both is even better. Yes, that's sort of what I was trying to get at. Thank you! 
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 11th, 2004, 12:51 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: Units seldom used.
Quote:
What I don't know is why you would use Serpents and Snake Dancer things. Serpents are replaced by fantacism-casting priests and snake dancers die too easily. No bless effect would make them worth it even if they are resistant to poison. Slingers + Dancers don't do crap. The dancers die and then the slingers are open for attack.
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wow. I love serpent dancers - they're a great chassis for bless effects, especially Water9. W/ Water9 they're fast, hit and poison everything in sight, and are very difficult to kill in melee. Hell, just use them head on against knights. They'll take a charge w/out any losses often enough. If you can afford more blessings they're even better
There only weakness is to archery fire.
Snakes are expensive, but nice to sprinkle in w/ ordinary troops if you're pursuing a bless strategy.
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