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  #1  
Old May 13th, 2001, 10:44 AM

jc173 jc173 is offline
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Default Re: TDM-modpack compatability question:

Regarding use of smaller hulls, most AI's will use the largest hull available normally. However some of the TDM races have been modded so that they construct ships of the same type in different weight classes, just depends on what the modder did with them.
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Old May 13th, 2001, 02:34 PM

Marty Ward Marty Ward is offline
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Default Re: TDM-modpack compatability question:

Assigning movement to hull type will not present any problems to the AI and is a good way of keeping the small hulls useful. I have done this before.
You could even try adding negative movment to larger hulls if you want to adjust them but I don't know if this works.
Consider adding both regular and combat movement to the hulls for variety.
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Old May 14th, 2001, 02:25 AM

dumbluck dumbluck is offline
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Default Re: TDM-modpack compatability question:

quote:
Originally posted by Marty Ward:
Assigning movement to hull type will not present any problems to the AI and is a good way of keeping the small hulls useful. I have done this before.


Ok. Thanks for the info.

quote:

You could even try adding negative movment to larger hulls if you want to adjust them but I don't know if this works.



I had thought about that, as well. I haven't really worked out exactly the bonuses I'm going to give yet, I was wanting to make sure it wouldn't cause problems.

quote:

Consider adding both regular and combat movement to the hulls for variety.



Ok. now you lost me. I didn't know there was two types of movement. What is the difference between them?

Anyway, thanx for helping me out.

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Old May 14th, 2001, 02:42 AM

Marty Ward Marty Ward is offline
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Default Re: TDM-modpack compatability question:

There are two different movement abilities you can assign to a hull, standard and combat. If you assign standard movement you it's like having additional engines. If you assign combat movement it like having afterburners for ships.
Check out the Abilities file to get the exact wording for the abilities. If you add abilities remember to change the number of abilities line in the hull.
You can mix and match as you like, ie escorts get 2 extra standard moves and 3 extra combat moves and destroyers get only 1 extra combat move etc.
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Old May 14th, 2001, 09:50 AM

dumbluck dumbluck is offline
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Default Re: TDM-modpack compatability question:

quote:
Originally posted by Marty Ward:
You can mix and match as you like, ie escorts get 2 extra standard moves and 3 extra combat moves and destroyers get only 1 extra combat move etc.


Would these be cumulative? Ie 2 standard movement points and 1 extra combat move =3 extra movement in combat. Is that correct?

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Old May 15th, 2001, 01:03 AM

Nitram Draw Nitram Draw is offline
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Default Re: TDM-modpack compatability question:

It would work out to 2 extra combat moves, 2 standard moves/2 + 1 extra combat move.
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  #7  
Old May 14th, 2001, 04:19 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: TDM-modpack compatability question:

To discuss another aspect of the proposed mod, ISTR that others have tried increasing the supply storage of the -II and -III Versions of engines; the only problem they had was with the AI using engines instead of supply storage components, and ending up with extra engines in AI designs (!). So you may want to increase the amount stored in supply storage components as well (which makes sense anyway, since the supply storage components take up more room (tonnage) than engines).
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