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May 13th, 2001, 10:44 AM
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Sergeant
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Join Date: Mar 2001
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Re: TDM-modpack compatability question:
Regarding use of smaller hulls, most AI's will use the largest hull available normally. However some of the TDM races have been modded so that they construct ships of the same type in different weight classes, just depends on what the modder did with them.
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May 13th, 2001, 02:34 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: TDM-modpack compatability question:
Assigning movement to hull type will not present any problems to the AI and is a good way of keeping the small hulls useful. I have done this before.
You could even try adding negative movment to larger hulls if you want to adjust them but I don't know if this works.
Consider adding both regular and combat movement to the hulls for variety.
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May 14th, 2001, 02:25 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: TDM-modpack compatability question:
quote: Originally posted by Marty Ward:
Assigning movement to hull type will not present any problems to the AI and is a good way of keeping the small hulls useful. I have done this before.
Ok. Thanks for the info.
quote:
You could even try adding negative movment to larger hulls if you want to adjust them but I don't know if this works.
I had thought about that, as well. I haven't really worked out exactly the bonuses I'm going to give yet, I was wanting to make sure it wouldn't cause problems.
quote:
Consider adding both regular and combat movement to the hulls for variety.
Ok. now you lost me. I didn't know there was two types of movement. What is the difference between them?
Anyway, thanx for helping me out.
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May your Life prosper and your Dreams be sweet.
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May 14th, 2001, 02:42 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: TDM-modpack compatability question:
There are two different movement abilities you can assign to a hull, standard and combat. If you assign standard movement you it's like having additional engines. If you assign combat movement it like having afterburners for ships.
Check out the Abilities file to get the exact wording for the abilities. If you add abilities remember to change the number of abilities line in the hull.
You can mix and match as you like, ie escorts get 2 extra standard moves and 3 extra combat moves and destroyers get only 1 extra combat move etc.
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May 14th, 2001, 09:50 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: TDM-modpack compatability question:
quote: Originally posted by Marty Ward:
You can mix and match as you like, ie escorts get 2 extra standard moves and 3 extra combat moves and destroyers get only 1 extra combat move etc.
Would these be cumulative? Ie 2 standard movement points and 1 extra combat move =3 extra movement in combat. Is that correct?
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May 15th, 2001, 01:03 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: TDM-modpack compatability question:
It would work out to 2 extra combat moves, 2 standard moves/2 + 1 extra combat move.
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May 14th, 2001, 04:19 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: TDM-modpack compatability question:
To discuss another aspect of the proposed mod, ISTR that others have tried increasing the supply storage of the -II and -III Versions of engines; the only problem they had was with the AI using engines instead of supply storage components, and ending up with extra engines in AI designs (!). So you may want to increase the amount stored in supply storage components as well (which makes sense anyway, since the supply storage components take up more room (tonnage) than engines).
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