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				March 10th, 2004, 10:52 PM
			
			
			
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				 Re: Can someone tell me the differences between castles??? 
 Like Taqwus said - there are a lot of towers which fire at your enemies on the mountain citadel, and they have to run through a long narrow passageway flanked by towers at point-blank range. The dark citadel doesn't have any towers and just a simple opening - no corridor of death approach. 
 So there is a huge difference, if you actually use your castle ever for defense. If you're facing a nation like Ulm in a mountain citadel and you have access to spells like 'sleep cloud' or 'poison cloud' or pretty much any cloud you can hold them for a long long time by choking up the passageway with these 'clouds' and watching them take their effect. The best part is, as soon as the people in front of them die, the others in the opposing army will run straight into the poisonous clouds and die themselves. Caution, castle defenders not included.
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				March 10th, 2004, 10:55 PM
			
			
			
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				 Re: Can someone tell me the differences between castles??? 
 
	aaah i see. so why doesnt the mountain citadel have more defense points in its stats???Quote: 
	
		| Originally posted by st.patrik: Like Taqwus said - there are a lot of towers which fire at your enemies on the mountain citadel, and they have to run through a long narrow passageway flanked by towers at point-blank range. The dark citadel doesn't have any towers and just a simple opening - no corridor of death approach.
 
 So there is a huge difference, if you actually use your castle ever for defense. If you're facing a nation like Ulm in a mountain citadel and you have access to spells like 'sleep cloud' or 'poison cloud' or pretty much any cloud you can hold them for a long long time by choking up the passageway with these 'clouds' and watching them take their effect. The best part is, as soon as the people in front of them die, the others in the opposing army will run straight into the poisonous clouds and die themselves. Caution, castle defenders not included.
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				March 10th, 2004, 11:09 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Can someone tell me the differences between castles??? 
 Defence points reflect the number of units required to "breach the walls", letting you attack the enemy inside. |  
	
		
	
	
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				March 10th, 2004, 11:10 PM
			
			
			
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				 Re: Can someone tell me the differences between castles??? 
 Because the defense stat refers to how hard it is to break down the gate - not how tough the fortress is once you've broken it down and are trying to go in. so something weak like a mausoleum you just have to lean hard against the wall to make a breach, whereas a mountain citadel or dark citadel you have to batter it for weeks to make a way you can actually get inside. |  
	
		
	
	
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				March 10th, 2004, 11:10 PM
			
			
			
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				 Re: Can someone tell me the differences between castles??? 
 Because defense points denote how much damage the castle gate can take before it breaks. In other words how difficult it is to besiege.
 But I would like a stat shown at startup telling how many archers there are on each castle
 
 Edit: st.patrik beat me to it it seems.
 
 [ March 10, 2004, 21:14: Message edited by: Bossemanden ]
 
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				March 11th, 2004, 05:43 PM
			
			
			
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				 Re: Can someone tell me the differences between castles??? 
 Does the number of units have an effect on the time of siege? What about PD? 
 I recall a passage in the manual saying that mindless units count less when repairing fortification or something like that, but I dont know what that means...
 (I have not noted a "repair"-command after an unsuccesful siege.)
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				March 11th, 2004, 06:25 PM
			
			
			
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				 Re: Can someone tell me the differences between castles??? 
 Castle damage is based on siege might of attackers versus defenders; size matters, if memory serves, as does mindlessness, flight, and the 'siege' token (some units have advantages besieging castles, some have advantages defending them).  If the attacker has an advantage, the defense total goes down, and vice versa.  Gate is breached once defense reaches 0.  Magic can also be used to damage or strengthen castles. 
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