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  #1  
Old March 12th, 2004, 04:29 AM
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Default Re: Icons

If we get many more icons, people may start asking for an options screen that lets them turn off some of the icons they don't want to see.

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  #2  
Old March 12th, 2004, 07:06 AM

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Default Re: Icons

Well after cleaning out the cobwebs and finding part of a bad acid flashback, a Shaft poster and #3 Speller ribbon I have come up with a few more.

Spikey Poison Armor (From Coral Armor, Spine Demon etc)
Temporarily for Hire (Gladiator)
Communion Slave (Theurg Communicant + anyone who casts the spell)
Communion Master (Yeah!)
Spying (Improved Scouting)
Healing (Heal Troops)
Faithful Mount (Mount fights when unit dead)
Shapechanger (Yay)
Holy Avenger (Paladin Holy Pyre on Undead, unless this is a weapon thing)
Magical Quickness (Not HoF or Blessing Quickness)
Reinvigoration (So newbies will know what it is)
Water Breathing (And for how many units)
Strengthened Armor (From Legions of Steel)
Blood Lust (as spell)

These are just a few off the bottom of my head, dismiss if they are already out there or thought of.

Edit: Also I'll include a petition to change the "Castle Defense Bonus". It looks all funny and wierd. I know you are using the Hammer for the Forge Bonus, but maybe you could do something with it. The little castle makes Zenboy go crazy!

[ March 12, 2004, 05:10: Message edited by: Zen ]
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  #3  
Old March 12th, 2004, 10:55 AM
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Default Re: Icons

Excellent.

Zen, why does the castle thingy make you go crazy?

The only other one I can think of is "can instill uprising".

EDIT: Kristoffer: does that mean that the blood spell /forget name/ which increases the ability of demons will not work for DohR/DohF because that spell only works for *infernal* demons with the appropriate icon?
EDIT: what about "This unit is currently routing" (icon: frightened face, or rearview of person running)?

[ March 12, 2004, 13:54: Message edited by: tinkthank ]
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  #4  
Old March 12th, 2004, 08:14 PM

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Default Re: Icons

Blood Lust only works for Demon icon'd demons. Not the Heavenly River or Heavenly Fire demons.

The "Spying" Icon would entail the "Instill Uprising".
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  #5  
Old March 13th, 2004, 10:09 PM

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Default Re: Icons

I'd like to know if a unit or hero is ambidextrous. Especially if a hero, I could equip with two swords of quickness

There are a couple others that I've noticed and haven't been mentioned... hopefully I'll come across them soon.
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  #6  
Old March 13th, 2004, 10:21 PM

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Default Re: Icons

Any hero or commander can equip 2 weapons, even if he's not ambidexterous, the different levels of Ambidexterity are only the bonuses and penalties for wielding 2 weapons or not. You can tell the penalties of the type of weapons you use by clicking on the "Attack" part in the Unit Information Screen.

This is also where you can tell what type of Ambidexterity they have (1, 2, or 3)

[ March 13, 2004, 20:22: Message edited by: Zen ]
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  #7  
Old March 13th, 2004, 11:13 PM
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Default Re: Icons

Summons Allies

Gains Allies Automatically

Spawns Allies In Battle

Amphibious Leader (with a number)

Beta Phase (made of dark matter that only weakly interacts with normal matter)

Blood Slaving Bonus (for FoB / units with SDR). This should be a picture of a tentacle monster.

Bane Poision / Bleed (these would explain some mysterious deaths)

Experience (clicking on experience stars could show the unit's numeric experience / kills).

Kenobe Icon (striking this unit down makes it more powerful than you can possibly imagine, for Machaka Black Hunters).

Turtle Icon (shrinks when attacked, like Elementals).

Actually those two could just be a shared "Death Form" icon=)

Prognostication Icon (with a number - chance of avoiding bad events).

Local Scale Icon (affects local scales, like luck or temperature)

Scale Sensitivity Icon (unit is affected by local scales, like Winter Wolves and Ice Devils)
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