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March 15th, 2004, 07:30 AM
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Corporal
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Join Date: Jan 2004
Location: Canada
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Re: Need ideas for new pretenders.
For the Horsed Knight, I use a Mounted Knight from Sube's Knights of the Light mod.
For the Lord of the Pit, I use the modified Moloch from...name omitted's Hell mod.
For the Death Knight, I use a captured Knight of the Unholy Sepulchre that I re-painted in photoshop, to recolor, since the capture sorta makes him look worse. For the others, I kept their current pics, while modding their magic/abilities.
For everything I modded, I kept them at or below the powerlevel per cost, except the Lord of the Pit, who as mentioned is definitely the most powerful pretender, but is probably not worth 150. He isnt the best SC, he is at roughly male Titan SC level, has a bunch of good powers, but not as good as VQ, and is 2/1 fire/death for magic, and with a cost of 50 for new paths, plus he is 150 points. I think this is the key for pretender mods, making sure that they are expensive enough that using that one is not a given, but cheap enough, and interesting enough, to be viable alternatives.
I never used or really looked at, the non-water based Archmage, or Freaklord, so they needed to go. Knights seemed a good idea, because A) Ulm needed a knight, and so did Marignon et al, in flavor, and B) Horsed fighting dudes are cool =)
I want to be able to add pretenders most of all. I hope Johan adds that for 2.09/2.10 whatever the next patch is. I cant wait to put this together. If I could draw at all, or the art files were open, I swear I'd mod every pretender in sight.
I'd definitely add the Tartarian Titans as pretenders, also. Dunno on costs, yet, and I'd change their stats, to make them inline with current pretenders, but they would be awesome for Jot/Van/Ermor/Carrion Woods. I'd like a Dead Ctis King, too, for Desert Tombs.
I have tons of things I'd like to do.
[ March 15, 2004, 05:32: Message edited by: Ctennyson ]
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March 15th, 2004, 07:39 AM
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Major General
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Re: Need ideas for new pretenders.
Quote:
Originally posted by Ctennyson:
The Lord of the Pit is the most powerful pretender in the game, but I have him at 150 points, and he is probably not worth it. Those are the additions I have made so far. When Johan adds to the modding options, I have a bunch more plans.
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Is he still a consumate coward that flees from any battle unless given a large screen of troops?
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March 15th, 2004, 07:51 AM
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Major General
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Re: Need ideas for new pretenders.
Quote:
Originally posted by Ctennyson:
I'd like a Dead Ctis King, too, for Desert Tombs.
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You mean the Saurolich? He already exists.
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March 15th, 2004, 07:52 AM
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Major General
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Re: Need ideas for new pretenders.
Quote:
Originally posted by Morbius:
only every second (or so) turn could be played becaus of its lack of consciousness.
and the rotten smell of the pretender would turn away like half of his total forces and 80% of the forces in his province EVERY TURN.
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How many points are you proposing this chassis be worth? -2000? Losing every other turn is really, really harsh.
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March 15th, 2004, 12:04 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Need ideas for new pretenders.
Ctennyson: Thanks for the hint about using graphics from other mods. Funny, but I had not thought of that.
I've reached somewhat of a breaktrough in the spritecollection. Some of you might remember the old classic 3Dshooter Doom. I seems it never really faded away but still has a thriving community that makes mods and conVersion for it. I've been scouring these WADs for sprites and found quite a few that can be used in Dominions 2 after some modification.
While I'm sure the idea of lightningspitting Cacodemons hovering over the battlefield is not everyones idea of a good mod I'm confident that I'll be able to create some kind of "Avatar Mod" pretty soon. If only for other modders so they can use the graphics in it as they please.
As always sprites of females, especially females wearing clothing, is in short supply. 
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March 15th, 2004, 03:58 PM
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Corporal
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Re: Need ideas for new pretenders.
Nah, Norfleet, Saurolich is the Lich/Sauramancer, not the King dude. King is an arch mage type, so King couldnt be immortal, immortals dont get spell picks at better than 40/path it seems.
Also, the Lord's autoimps are gone, lol, #clear is lovely =) He is more like a Titan, now, he only routs if you plan poorly, or get him killed.
Several nations have a shot at him, too, in my Last game, I used the Death Knight, and an AI used the Lord of the Pit. Man, he's tough.
Still, he could be dead, and likened to the Ghost King somewhat(Not identical, not ethereal, no ghost summons, etc), with cheap paths.
I am not out to necessarily do things that are just totally new, I just want to have everything I want to have, in the game as an option. Example: I'd like the King guy dead, for Desert Tombs. I'd like the Saurolich alive, for non-Desert Tombs theme. A Sauromancer with better stats, and in flavor paths. Is it necessary? Definitely not. Any Arch Mage would do. I just want it cuz its in flavor, and because I can.
Well, can when they allow the adding of pretenders, anyway.
Wauthan: with my utter lack of artistic talent, I must steal to produce. lol
[ March 15, 2004, 14:15: Message edited by: Ctennyson ]
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March 16th, 2004, 05:05 AM
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Private
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Join Date: Mar 2004
Location: Nelson, BC
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Re: Need ideas for new pretenders.
The big dwarf you found might work for a King under the Mountain or Dwarf King pretender, high earth magic, expensive extra magic, good combat, adds to productivity and maybe provides +5 gold income per province.
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