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  #1  
Old March 12th, 2004, 08:49 PM

Norfleet Norfleet is offline
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Default Re: standard ulm in multiplayer....

Quote:
Originally posted by Tricon:
Ermors PD is pityful. If you have fliers(somehow) or distant province summoning spell, go and harass his hinterlands.
Ermor's PD may be pitiful, and can hardly afford to spend wads of cash on PD, but only one point of PD will enable the regular detritus that gathers in Ermorian provinces to fight. While the PD itself is pitiful, there will probably be a few dozen random units lounging around waiting for an outbound commander to grab them, and with a 1-pt PD, a free commander will be spawned to lead them should the province be attacked. While hardly an obstacle to invasion force, it's certainly adequate for fending off a few pesky Black Hawks or some madmen/flagellants. Even if the province falls, you're hardly depriving the Ermorian player of his valuable 0 income, and there will surely be sufficient dungeon detritus in a neighboring province to retake the lost province with ease. Raiding is a tactic for disrupting an opponent's economy, while his army is not present. Ermor has no economy, and an army is nearly always present.

I think that my presence may be overly polarizing the discussion, though: Condors doesn't need Ulm vs. Ermor tips, he needs general Ulmish tips.

[ March 12, 2004, 18:50: Message edited by: Norfleet ]
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  #2  
Old March 12th, 2004, 08:58 PM
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archaeolept archaeolept is offline
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Default Re: standard ulm in multiplayer....

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Achaeolept would have you hurl yourself into a giant war AGAINST me


well, it was what he wanted to know...

and you have won the prior games, and these settings do seem to fit your strategy...

I'm sure you'll do just fine...
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  #3  
Old March 12th, 2004, 09:00 PM
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Tricon Tricon is offline
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Default Re: standard ulm in multiplayer....

Do you play vanilla ermor? Sounds more like ashen empire...

anyway,

so if he goes on to harrass you, you have nothing to worry about.

(On a side note: and please feel free to pm the answer- I'm just curious- do you harvest your undead or do you wait for the mound king?)
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  #4  
Old March 12th, 2004, 09:08 PM

Norfleet Norfleet is offline
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Default Re: standard ulm in multiplayer....

Quote:
Originally posted by Tricon:
(On a side note: and please feel free to pm the answer- I'm just curious- do you harvest your undead or do you wait for the mound king?)
I do a little from column A, a little from column B. If a mound king appears, he gathers what he has and heads for front line, collecting what he passes on the way. Otherwise, an outbound army will perform the same task. Some rather outlying, backwater provinces don't ever get any traffic passing through: Those generally wait for the mound king.
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Old March 12th, 2004, 09:08 PM
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Truper Truper is offline
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Default Re: standard ulm in multiplayer....

Ermor may have no gold ecomomy, but its gem economy is important. A valid target for raiding.
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  #6  
Old March 12th, 2004, 09:17 PM

Norfleet Norfleet is offline
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Default Re: standard ulm in multiplayer....

Quote:
Originally posted by Truper:
Ermor may have no gold ecomomy, but its gem economy is important. A valid target for raiding.
Yes, but unlike gold economy, a gem economy is not disrupted by putting the fort under siege. Raiding a gold economy forces your opponent to expend more gold defending his gold economy, by having to rally forces to retake the lost land, then suppress the unrest created by the raiding. Ermor, however, does not really need to "rally" forces. I'll just redirect the next blob heading for the front line to take a drive-by into the province and reflag it easily. Raiding is not nearly the inconvenience and nuisance it is to Ermor as it is to a living opponent. The undead always pay their bills in full.
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Old March 12th, 2004, 10:43 PM

mivayan mivayan is offline
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Default Re: standard ulm in multiplayer....

Condors - the main advice I have for you after the marathon we both played in a few weeks ago is to expend much more than you did then. Much much more. Send out armies in all directions to get lots of provinces => gold => armies and mages. It is often more profitable to capture indies than fighting other players.
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